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Examining the Impact Narrative Interactivity Has on Fostering Identity Formation in an Educational Game

Published: 05 October 2015 Publication History

Abstract

Educational games often include elements of narrative, although little work has been done on establishing how best to leverage narrative interactivity in service of a game's purpose. My ongoing research on narrative-centered games is guided by the situative perspective, which considers the ultimate purpose of a learning task to be the student's increased sense of belonging and identity with the subject matter. In my proposed dissertation research, I am particularly interested in how differing degrees of narrative interactivity support an educational game's potential to impact students' identity formation and attitudes towards the subject of study. I pursue this research in the context of an educational game for middle school computer science.

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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 05 October 2015

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    Author Tags

    1. identity formation
    2. k-12 education
    3. narrative interactivity

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