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Narrative guidance of interactivity
Publisher:
  • Massachusetts Institute of Technology
  • 201 Vassar Street, W59-200 Cambridge, MA
  • United States
Order Number:AAI0576358
Pages:
1
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Abstract

Making narrative interactive promises to add a new depth and richness to the act of storytelling. It will allow us to experience story at a new level, more profoundly affecting us than ever before. But to do this we need to understand how a viewer can participate in a drama in interesting and engaging ways without disrupting the plot--which is the essential structure that transforms a mere sequence of events into a story.

This thesis describes an approach to interactive narrative that divides narrative into levels; the plot level which represents the high level goals, intentions, and events of the story, and the presentation level representing the geometry, motion and camera which produces the images seen by the viewer. Today's immersive interface technology provides a seamless and compelling link between the viewer and the presentation level. But the link between the plot level and the presentation level remains unexplored. This document describes techniques as well as a theory for seamless integration of transitions (the plot's influence on the camera) and the manipulation of staging (the plot's influence on the geometry and motion) into interactive, immersive narratives.

By introducing these techniques while allowing the viewer to influence the presentation, a new method and vocabulary for storytelling has been created. This new partnership between the story and the viewer allows the presentation to be manipulated while the plot assures that story will find the viewer regardless of his/her actions. (Copies available excusively from MIT Libraries, Rm. 14-0551, Cambridge, MA 02139-4307. Ph. 617-253-5668, Fax 617-253-1690.)

Cited By

  1. Paiva A From pencil to magic wand Transactions on edutainment I, (162-171)
  2. ACM
    Si M, Marsella S and Pynadath D Thespian Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems, (21-28)
  3. Tallyn E, Koleva B, Logan B, Fielding D, Benford S, Gelmini G and Madden N Embodied reporting agents as an approach to creating narratives from live virtual worlds Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling, (179-188)
  4. Paiva A The role of tangibles in interactive storytelling Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling, (225-228)
  5. Riedl M and Young R From linear story generation to branching story graphs Proceedings of the First AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, (111-116)
  6. ACM
    Steiner K and Tomkins J Narrative event adaptation in virtual environments Proceedings of the 9th international conference on Intelligent user interfaces, (46-53)
  7. ACM
    Riedl M, Saretto C and Young R Managing interaction between users and agents in a multi-agent storytelling environment Proceedings of the second international joint conference on Autonomous agents and multiagent systems, (741-748)
  8. ACM
    Nitsche M, Roudavski S, Penz F and Thomas M (2002). Narrative expressive space, ACM SIGGROUP Bulletin, 23:2, (10-13), Online publication date: 1-Aug-2002.
  9. ACM
    Tomlinson B, Blumberg B and Nain D Expressive autonomous cinematography for interactive virtual environments Proceedings of the fourth international conference on Autonomous agents, (317-324)
  10. Pinhanez C, Davis J, Intille S, Johnson M, Wilson A, Bobick A and Blumberg B (2000). Physically interactive story environments, IBM Systems Journal, 39:3-4, (438-455), Online publication date: 1-Jul-2000.
  11. ACM
    Pinhanez C, Mase K and Bobick A Interval scripts Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, (287-294)
  12. ACM
    Blumberg B and Galyean T Multi-level direction of autonomous creatures for real-time virtual environments Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, (47-54)
Contributors
  • MIT Media Lab
  • Massachusetts Institute of Technology
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