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GameFlow Affordances: Towards a Tool for Designing Gameful Experiences

Published: 11 May 2024 Publication History

Abstract

Following publication in 2005, the original GameFlow model has seen thousands of citations and hundreds of applications to designing and evaluating games and gameful experiences. In the intervening years, the GameFlow model has been put to the test and validated by applying it to different game experiences to further understand those experiences and to expose any weaknesses of the model. This paper builds upon the history of applications, validation, and interrogation of the GameFlow model to redevelop and propose a new version of GameFlow, called GameFlow Affordances. GameFlow Affordances shifts GameFlow from a prescriptive list of low-level criteria, to a modernised, high-level model for affording enjoyable experiences. We review the previous commentary and recommendations on the GameFlow model, propose a new model in response to previous work, and outline next steps in developing a design tool for using GameFlow Affordances in the design of games and gameful experiences.

Supplemental Material

References

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cover image ACM Conferences
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
May 2024
4761 pages
ISBN:9798400703317
DOI:10.1145/3613905
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 11 May 2024

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Author Tags

  1. GameFlow
  2. design
  3. enjoyment
  4. evaluation
  5. heuristics
  6. player experience
  7. video games

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