Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3535227.3535247acmotherconferencesArticle/Chapter ViewAbstractPublication PagesfablearnConference Proceedingsconference-collections
course

A Series of Fortunate Accidents: Lessons Learned When Things Go Sideways in Making Projects with Children

Published: 17 June 2022 Publication History

Abstract

Maker culture celebrates mistakes as an essential part of the process – reflecting on our failures promotes learning and understanding of the processes we work with. As researchers and practitioners organizing digital fabrication and making activities with children, we all know even the best laid plans can fail, or at least there is a chance that things do not go as expected. However, when reporting our activities, we tend to focus on success stories. As success is often built on learning from our mistakes, it is important to embrace and reflect on them as a community. In this workshop we invite researchers and practitioners to discuss the fortunate accidents made when working with children in digital fabrication and making projects, and to compile a set of short papers including lessons learned that are geared towards the researcher or practitioner entering the FabLearn community.

References

[1]
Velayudhan Alekh, Vilvanathan Vennila, Rahul Nair, Vattigunta Susmitha, Anirudh Muraleedharan, Meltem Alkoyak-Yildiz, Nagarajan Akshay, and Rao R. Bhavani. 2018. Aim for the sky: Fostering a Constructionist Learning Environment for Teaching Maker Skills to Children in India. In Proceedings of the Conference on Creativity and Making in Education (FabLearn Europe’18), Association for Computing Machinery, New York, NY, USA, 87–94.
[2]
Paulo Blikstein. 2014. Digital Fabrication and ‘Making’ in Education: The Democratization of Invention. In FabLab: Of Machines, Makers and Inventors. transcript Verlag, 203–222.
[3]
Erin Buehler, Shaun K. Kane, and Amy Hurst. 2014. ABC and 3D: opportunities and obstacles to 3D printing in special education environments. In Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility (ASSETS ’14), Association for Computing Machinery, New York, NY, USA, 107–114.
[4]
Annalisa Buffardi. 2021. Digital Making and Entrepreneurship. Imagine the Future.
[5]
Edward P. Clapp and Raquel L. Jimenez. 2016. Implementing STEAM in maker-centered learning. Psychology of Aesthetics, Creativity, and the Arts 10, 4 (2016), 481–491.
[6]
Phillip Dawson and Samantha L. Dawson. 2018. Sharing successes and hiding failures: ‘reporting bias’ in learning and teaching research. Studies in Higher Education 43, 8 (2018), 1405–1416.
[7]
Directorate-General for Education, Youth, Sport and Culture. 2019. Key competences for lifelong learning. Retrieved March 9, 2021 from 10.2766/569540
[8]
Madeline Gannon and Eric Brockmeyer. 2014. Teaching CAD/CAM Workflows to Nascent Designers. In Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 801–810, CUMINCAD. Retrieved February 21, 2022 from http://papers.cumincad.org/cgi-bin/works/paper/caadria2014_264
[9]
William Gaver, John Bowers, Tobie Kerridge, Andy Boucher, and Nadine Jarvis. 2009. Anatomy of a failure: how we knew when our design went wrong, and what we learned from it. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’09), Association for Computing Machinery, New York, NY, USA, 2213–2222.
[10]
Anna-Lena Godhe, Patrik Lilja, and Neil Selwyn. 2019. Making sense of making: critical issues in the integration of maker education into schools. Technology, Pedagogy and Education 28, 3 (May 2019), 317–328.
[11]
Shannon Grimme, Jeffrey Bardzell, and Shaowen Bardzell. 2014. “We've conquered dark”: shedding light on empowerment in critical making. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14), Association for Computing Machinery, New York, NY, USA, 431–440.
[12]
Foad Hamidi, Thomas S. Young, Josh Sideris, Ramtin Ardeshiri, Jacob Leung, Pouya Rezai, and Barbara Whitmer. 2017. Using Robotics and 3D Printing to Introduce Youth to Computer Science and Electromechanical Engineering. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’17), Association for Computing Machinery, New York, NY, USA, 942–950.
[13]
Heidi Hartikainen, Marta Cortés Orduña, Marjukka Käsmä, Iván Sánchez Milara, and Leena Ventä-Olkkonen. 2021. Make4Change: Empowering Unemployed Youth through Digital Fabrication. In FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education (FabLearn Europe / MakeEd 2021), Association for Computing Machinery, New York, NY, USA, 1–5.
[14]
Heidi Hartikainen, Leena Ventä-Olkkonen, Marianne Kinnula, and Netta Iivari. 2021. Entrepreneurship Education Meets FabLab: Lessons Learned with Teenagers. In FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education (FabLearn Europe / MakeEd 2021), Association for Computing Machinery, New York, NY, USA, 1–9.
[15]
Mark Hatch. 2013. The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers. McGraw-Hill. Retrieved March 15, 2021 from https://www.oreilly.com/library/view/the-maker-movement/9780071821124/
[16]
Mikkel Hjorth, Rachel Charlotte Smith, Daria Loi, Ole Sejer Iversen, and Kasper Skov Christensen. 2016. Educating the Reflective Educator: Design Processes and Digital Fabrication for the Classroom. In Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education (FabLearn ’16), Association for Computing Machinery, New York, NY, USA, 26–33.
[17]
Megumi Iwata, Kati Pitkänen, Jani Ylioja, Iván Sánchez Milara, and Jari Laru. 2019. How are Mobile Makerspaces Utilized in Schools? In Proceedings of the FabLearn Europe 2019 Conference (FabLearn Europe ’19), Association for Computing Machinery, New York, NY, USA, 1–3.
[18]
Marianne Kinnula and Netta Iivari. 2019. Empowered to Make a Change: Guidelines for Empowering the Young Generation in and through Digital Technology Design. In Proceedings of the FabLearn Europe 2019 Conference (FabLearn Europe ’19), Association for Computing Machinery, New York, NY, USA, 1–8.
[19]
Stacey Kuznetsov and Eric Paulos. 2010. Rise of the expert amateur: DIY projects, communities, and cultures. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (NordiCHI ’10), Association for Computing Machinery, New York, NY, USA, 295–304.
[20]
Georgios Mylonas, Dimitrios Amaxilatis, Lidia Pocero, Iraklis Markelis, Joerg Hofstaetter, and Pavlos Koulouris. 2018. Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools. In Proceedings of the Conference on Creativity and Making in Education (FabLearn Europe’18), Association for Computing Machinery, New York, NY, USA, 30–36.
[21]
Selena Nemorin. 2017. The frustrations of digital fabrication: an auto/ethnographic exploration of ‘3D Making’ in school. Int J Technol Des Educ 27, 4 (December 2017), 517–535.
[22]
Oi-Lam Ng and To Chan. 2019. Learning as Making: Using 3D computer-aided design to enhance the learning of shape and space in STEM-integrated ways. British Journal of Educational Technology 50, 1 (2019), 294–308.
[23]
Behnaz Norouzi, Marianne Kinnula, and Netta Iivari. 2019. Interaction Order and Historical Body Shaping Children's Making Projects—A Literature Review. Multimodal Technologies and Interaction 3, 4 (December 2019), 71.
[24]
Behnaz Norouzi, Marianne Kinnula, and Netta Iivari. 2021. Making Sense of 3D Modelling and 3D Printing Activities of Young People: A Nexus Analytic Inquiry. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–16. Retrieved December 10, 2021 from https://doi.org/10.1145/3411764.3445139
[25]
Margarida Romero ad Benjamin Lille. 2017. Intergenerational Techno-Creative Activities in a Library Fablab. In Human Aspects of IT for the Aged Population. Applications, Services and Contexts, Jia Zhou and Gavriel Salvendy (eds.). Springer International Publishing, Cham, 526–536.
[26]
Chelsea Schelly, Gerald Anzalone, Bas Wijnen, and Joshua Pearce. 2015. Open-source 3-D printing technologies for education: Bringing additive manufacturing to the classroom. Journal of Visual Languages and Computing 28, (June 2015), 226–237.
[27]
Mike Sharples, Patrick Mcandrew, Martin Weller, Rebecca Ferguson, Elizabeth FitzGerald, Tony Hirst, and Mark Gaved. 2013. Innovating Pedagogy 2013: Exploring new forms of teaching, learning and assessment, to guide educators and policy makers.
[28]
Nick Taylor, Ursula Hurley, and Philip Connolly. 2016. Making Community: The Wider Role of Makerspaces in Public Life. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16), Association for Computing Machinery, New York, NY, USA, 1415–1425.
[29]
Leena Ventä-Olkkonen, Heidi Hartikainen, Behnaz Norouzi, Netta Iivari, and Marianne Kinnula. 2019. A Literature Review of the Practice of Educating Children About Technology Making. In Human-Computer Interaction – INTERACT 2019 (Lecture Notes in Computer Science), Springer International Publishing, Cham, 418–441.
[30]
Leena Ventä-Olkkonen, Marianne Kinnula, Heidi Hartikainen, and Netta Iivari. 2020. Embedded assumptions in design and Making projects with children. In 32nd Australian Conference on Human-Computer Interaction (OzCHI ’20), Association for Computing Machinery, New York, NY, USA, 178–188.

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
FabLearn Europe / MakeEd 2022: 6th FabLearn Europe / MakeEd Conference 2022
May 2022
117 pages
ISBN:9781450396332
DOI:10.1145/3535227
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 June 2022

Check for updates

Author Tags

  1. Digital fabrication
  2. FabLab
  3. children
  4. lessons learned
  5. makerspace
  6. making

Qualifiers

  • Course
  • Research
  • Refereed limited

Funding Sources

Conference

FabLearn Europe / MakeEd 2022

Acceptance Rates

Overall Acceptance Rate 14 of 35 submissions, 40%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 49
    Total Downloads
  • Downloads (Last 12 months)19
  • Downloads (Last 6 weeks)3
Reflects downloads up to 19 Sep 2024

Other Metrics

Citations

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media