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Embedded assumptions in design and Making projects with children

Published: 15 February 2021 Publication History

Abstract

Previous literature highlights the importance of teaching children design and Making skills. However, there are fundamental differences in projects engaging children in design and Making, concerning the objects and motives of design. They vary depending on whether one emphasizes participatory design, user centered design, Making philosophy or entrepreneurship education, among others. In the first two, the emphasis is on the appreciation and engagement with the user, who is seen as separable from the designer. The third one often starts with solving one's own problems while the fourth one prioritizes the customer. In this paper, we analyze the existing literature and three of our own design and Making projects with children. We reveal diversity in the projects reported in the literature and challenges among children in our projects in understanding the design goals and practices, particularly relating to designing for oneself versus designing for others. We propose a categorization for mapping and managing this diversity.

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  • (2024)Making The Future School: An Analysis of Teens' Collaborative Digital Fabrication ProjectProceedings of the ACM on Human-Computer Interaction10.1145/36373688:CSCW1(1-37)Online publication date: 26-Apr-2024
  • (2024)Building enriching realities with childrenInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103193183:COnline publication date: 14-Mar-2024
  • (2023)“We were proud of our idea”International Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10055235:COnline publication date: 1-Mar-2023
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    OzCHI '20: Proceedings of the 32nd Australian Conference on Human-Computer Interaction
    December 2020
    764 pages
    This work is licensed under a Creative Commons Attribution International 4.0 License.

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    Published: 15 February 2021

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    Author Tags

    1. Business
    2. Children
    3. Design
    4. Digital Fabrication
    5. FabLab
    6. Making
    7. Participatory design
    8. School
    9. User centered design
    10. User need

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    • (2024)Making The Future School: An Analysis of Teens' Collaborative Digital Fabrication ProjectProceedings of the ACM on Human-Computer Interaction10.1145/36373688:CSCW1(1-37)Online publication date: 26-Apr-2024
    • (2024)Building enriching realities with childrenInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103193183:COnline publication date: 14-Mar-2024
    • (2023)“We were proud of our idea”International Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10055235:COnline publication date: 1-Mar-2023
    • (2022)Imagining Better Futures for Everybody – Sustainable Entrepreneurship Education for Future Design Protagonists6th FabLearn Europe / MakeEd Conference 202210.1145/3535227.3535229(1-8)Online publication date: 30-May-2022

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