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Re-Thinking Immersive Technologies for Audiences of the Future

Published: 12 September 2018 Publication History

Abstract

This note introduces the notion of immersive technologies, accompanies a presentation and by starting to think about the nature of such systems we develop a position that questions existing preconceptions of immersive technologies. In order to accomplish this, we take a series of technologies that we have developed at the Mixed Reality Lab and present a vignette based on each of these technologies in order to stimulate debate and discussion at the workshop. Each of these technologies has its own particular qualities and are ideal for 'speculative' approaches to designing interactive possibilities. This short paper also starts to examine how qualitative approaches such as autoethnography can be used to understand and unpack our interaction and feelings about these technologies.

References

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S. Benford, C. Greenhalgh, A. Hazzard, A. Chamberlain, M. Kallionpää, D. M. Weigl, K. R. Page and M. Lin (2018) "Designing the Audience Journey through Repeated Experiences" In Proceedings of ACM CHI 2018 - Conference on Human Factors in Computing Systems.
[2]
S. Benford, A. Hazzard, A. Chamberlain, K. Glover, C. Greenhalgh, L. Xu, M. Hoare, D. Darzentas (2016) "Accountable Artefacts: The Case of the Carolan Guitar", Proceedings of the Conference on Computer Human Interaction, CHI'16,
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M. Bødker and A. Chamberlain (2016) "Affect Theory and Autoethnography in Ordinary Information Systems", Proceedings of 2016 European Conference on Information Systems, ECIS 2016, June 12-15th, Istanbul, Turkey. AIS
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A. Chamberlain, et al. 'Locating Experience: touring a pervasive performance', Personal Ubiquitous Computing Journal, Volume 15 Number 7. Springer Verlag. ACM Library. pp. 717--730.
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A. Chamberlain, K. R. Page, D. De Roure, G. Klyne (2016) Interacting with Robots as Performers and Producers of Music. In: DMRN+11: Digital Music Research Network, December 2016, London.
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A. Chamberlain (2017) "Are the Robots Coming? Designing for Autonomy & Control in Musical Creativity & Performance." Audio Mostly 2017: Augmented and Participatory Sound/Music Experiences, 23-26 August. Queen Mary University of London (London, UK) ACM
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Cited By

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  • (2022)Immersive Technology Systematic Review and Challenges2022 ASU International Conference in Emerging Technologies for Sustainability and Intelligent Systems (ICETSIS)10.1109/ICETSIS55481.2022.9888855(186-191)Online publication date: 22-Jun-2022

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      cover image ACM Other conferences
      AM '18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion
      September 2018
      252 pages
      ISBN:9781450366090
      DOI:10.1145/3243274
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 12 September 2018

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      Author Tags

      1. Artificial Intelligence
      2. Audience
      3. Audio
      4. Control
      5. Creativity
      6. Design
      7. Ethnography
      8. HCI
      9. Human-Like Computing
      10. Immersive
      11. Music
      12. Pattern Recognition
      13. Performance

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      • Refereed limited

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      AM'18
      AM'18: Sound in Immersion and Emotion
      September 12 - 14, 2018
      Wrexham, United Kingdom

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      Overall Acceptance Rate 177 of 275 submissions, 64%

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      View all
      • (2022)Immersive Technology Systematic Review and Challenges2022 ASU International Conference in Emerging Technologies for Sustainability and Intelligent Systems (ICETSIS)10.1109/ICETSIS55481.2022.9888855(186-191)Online publication date: 22-Jun-2022

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