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The playful experiences (PLEX) framework as a guide for expert evaluation

Published: 03 September 2013 Publication History

Abstract

The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previous theoretical work on pleasurable experiences, game experiences, emotions, elements of play, and reasons why people play. While the framework has been successfully employed in design-related activities, its potential as an evaluation tool has not yet been studied. In this paper, we apply the PLEX framework in the evaluation of two game prototypes that explored novel physical interactions between mobile devices using Near-Field Communication, by means of three separate studies. Our results suggest that the PLEX framework provides anchor points for evaluators to reflect during heuristic evaluations. More broadly, the framework categories can be used as a checklist to assess different attributes of playfulness of a product or service.

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cover image ACM Other conferences
DPPI '13: Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
September 2013
263 pages
ISBN:9781450321921
DOI:10.1145/2513506
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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  • Northumbria University: University of Northumbria at Newcastle

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Association for Computing Machinery

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Publication History

Published: 03 September 2013

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Author Tags

  1. evaluation methods
  2. heuristic evaluation
  3. playfulness

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  • Research-article

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DPPI '13
Sponsor:
  • Northumbria University
DPPI '13: Designing Pleasurable Products and Interfaces
September 3 - 5, 2013
Newcastle upon Tyne, United Kingdom

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DPPI '13 Paper Acceptance Rate 27 of 53 submissions, 51%;
Overall Acceptance Rate 27 of 53 submissions, 51%

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Cited By

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  • (2025)Eight types of video game experienceEntertainment Computing10.1016/j.entcom.2024.10088252(100882)Online publication date: Jan-2025
  • (2024)Researching Playfully? Assessing the Applicability of LEGO® Serious Play® for Researching Vulnerable GroupsSocieties10.3390/soc1402001514:2(15)Online publication date: 26-Jan-2024
  • (2024)Exploring the Design of Playful Devices for SurfingCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678786(200-207)Online publication date: 14-Oct-2024
  • (2024)Older adults' playful experiences of VR gamingProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656309(182-191)Online publication date: 7-Jun-2024
  • (2024)Thermo-Play: Exploring the Playful Qualities of Thermochromic MaterialsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633376(1-16)Online publication date: 11-Feb-2024
  • (2024)Examining roles of peripheral service evidence in customer experiences: from the perspective of embodied interactionJournal of Services Marketing10.1108/JSM-10-2023-039738:9(1151-1172)Online publication date: 25-Nov-2024
  • (2023)A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and OperationalisationProceedings of the ACM on Human-Computer Interaction10.1145/36110357:CHI PLAY(402-424)Online publication date: 4-Oct-2023
  • (2023)Designing for Playfulness in Human-AI Authoring ToolsProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3587192(1-4)Online publication date: 12-Apr-2023
  • (2023)Cultivating Researcher-Sensibility in Novice Designers: Exploring Genre-Specific Heuristics for Game Evaluation in a Design StudioDesign, User Experience, and Usability10.1007/978-3-031-35696-4_35(483-496)Online publication date: 9-Jul-2023
  • (2022)Imagining Emerging Technologies for Promoting Intercultural Meaningful Social Interactions: A Participatory Futures ApproachProceedings of the 25th International Academic Mindtrek Conference10.1145/3569219.3569269(102-116)Online publication date: 16-Nov-2022
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