Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2513506.2513531acmotherconferencesArticle/Chapter ViewAbstractPublication PagesdppiConference Proceedingsconference-collections
research-article

The poetics of design fiction

Published: 03 September 2013 Publication History

Abstract

Design fiction is an emergent field within HCI and interaction design the understanding of which ultimately relies, so we argue, of an integrative account of poetics and design praxis. In this paper we give such an account. Initially, a precise definition of design fiction is given by drawing on the theory of possible worlds found within poetics. Further, we offer a method of practicing design fiction, which relies on the equal integration of literary practice with design practice. The use of this method is demonstrated by 4 design projects from a workshop set up in collaboration with a Danish author. All of this substantiates our notion of a poetics of practicing design fiction, and through our critical examination of related work we conclude on how our approach contribute to HCI and interaction design.

References

[1]
A. Dunne, Hertzian tales: electronic products, aesthetic experience, and critical design. London: RCA CRD research publications, 1999.
[2]
J. Bleecker, "Design Fiction: A short essay on design, science, fact and fiction," Future Lab., vol. 29, 2009.
[3]
S. Grand and M. Wiedmer, "Design Fiction: A Method Toolbox for Design Research in a Complex World," in proceedings of the DRS 2010 conference: Design and Complexity, Montreal, 2010.
[4]
J. Auger, "Speculative design: crafting the speculation," Digit. Creat., vol. 24, no. 1, pp. 11--35, 2013.
[5]
J. Tanenbaum, K. Tanenbaum, and R. Wakkary, "Steampunk as Design Fiction," in Proc. CHI'12, Austin, Texas, 2012, pp. 1583--1592.
[6]
M. A. Blythe and P. Wright, "Pastiche scenarios: Fiction as a resource for user centred design," Interact. Comput., vol. 18, pp. 1139--1164, 2006.
[7]
A. Morrison, R. Tronstad, and E. S. Martinussen, "Design notes on a lonely drone," Digit. Creat., vol. 24, no. 1, pp. 46--59, 2013.
[8]
A. Kirby, "The Future is Now: Diegetic Prototypes and the Role of Popular Fimls in Generating Real-World Technological Development.," Soc. Stud. Sci.
[9]
B. Johnson, Science Fiction for Prototyping: Designing the Future with Science Fiction. San Francisco: Morgan and Claypool, 2011.
[10]
B. Sterling, L. Wild, and P. Lunenfeld, Shaping things. MIT press Cambridge, MA, 2005.
[11]
J. Verne, Twenty thousand leagues under the seas. Oxford University Press, 1998.
[12]
L. T. Sargent, Utopianism. New York: Oxford University Press, 2010.
[13]
H. A. Simon, The sciences of the artificial. The MIT Press, 1969.
[14]
K. C. Nielsen, Mount København. Copenhagen: Gyldendal, 2010 (in Danish).
[15]
E. Knutz, T. Markussen, and P. Christensen, "The Role of Fiction in Experiments within Design, Art & Architecture," presented at the Nordic Design Research, Copenhagen & Malmö& Malmöö, 2013.
[16]
Plato, Republic 10. Cambridge Univ Press, 1988.
[17]
E. Auerbach, Mimesis: dargestellte Wirklichkeit in der abendländischen Literatur. Francke, 1964.
[18]
M.-L. Ryan, Possible worlds, artificial intelligence, and narrative theory. Bloominton: Indiana University Press, 1991.
[19]
L. Dolezel, Heterocosmica: Fiction and possible worlds. Johns Hopkins University Press Baltimore, 1998.
[20]
T. G. Pavel, "'Possible Worlds' in Literary Semantics," J. Aesthet. Art Crit., vol. 34, no. 2, pp. 165--176, 1975.
[21]
C. DiSalvo, "Spectacles and Tropes: Speculative Design and Contemporary Food Cultures," Fibreculture J., 2012.
[22]
L. Nielsen, "From user to character - an investigation in user-descriptions in scenarios," presented at the DIS2002, London, 2002, pp. 99--104.
[23]
A. L. Cooper, The Inmates are Running the Asylum: Why High-Tech Product Drive Us Crazy and How to Restore the Sanity. Indianapolis: Sams, 1999.
[24]
K. C. Nielsen, The Civil War in Denmark. København: Gyldendal, n.d (unpublished manuscript).
[25]
A. Dunne and F. Raby, Design noir: The Secret Life of Electronic Objects. Basel: Birkhäuser, 2001.

Cited By

View all
  • (2024)Trinity: A Design Fiction to Unravel the Present and Future Tensions in Professional Informatics and Awareness Support ToolsProceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3663384.3663396(1-15)Online publication date: 25-Jun-2024
  • (2024)Drinking Chai with Your (AI) Programming Partner: Value Tensions in the Tokenization of Future Human-AI Collaborative WorkProceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3663384.3663390(1-15)Online publication date: 25-Jun-2024
  • (2024)Data Stewardship in Clinical Computer Security: Balancing Benefit and Burden in Participatory SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36373168:CSCW1(1-29)Online publication date: 26-Apr-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
DPPI '13: Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
September 2013
263 pages
ISBN:9781450321921
DOI:10.1145/2513506
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

  • Northumbria University: University of Northumbria at Newcastle

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 September 2013

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. design fiction
  2. poetics
  3. utopianism

Qualifiers

  • Research-article

Conference

DPPI '13
Sponsor:
  • Northumbria University
DPPI '13: Designing Pleasurable Products and Interfaces
September 3 - 5, 2013
Newcastle upon Tyne, United Kingdom

Acceptance Rates

DPPI '13 Paper Acceptance Rate 27 of 53 submissions, 51%;
Overall Acceptance Rate 27 of 53 submissions, 51%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)208
  • Downloads (Last 6 weeks)21
Reflects downloads up to 02 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Trinity: A Design Fiction to Unravel the Present and Future Tensions in Professional Informatics and Awareness Support ToolsProceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3663384.3663396(1-15)Online publication date: 25-Jun-2024
  • (2024)Drinking Chai with Your (AI) Programming Partner: Value Tensions in the Tokenization of Future Human-AI Collaborative WorkProceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3663384.3663390(1-15)Online publication date: 25-Jun-2024
  • (2024)Data Stewardship in Clinical Computer Security: Balancing Benefit and Burden in Participatory SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36373168:CSCW1(1-29)Online publication date: 26-Apr-2024
  • (2024)Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision AugmentationsACM Transactions on Computer-Human Interaction10.1145/363469931:2(1-26)Online publication date: 29-Jan-2024
  • (2023)Postcards from the Future: Speculating the Future of Built Environments with CitizensProceedings of the 11th International Conference on Communities and Technologies10.1145/3593743.3593784(215-226)Online publication date: 29-May-2023
  • (2023)User Perspectives on Ethical Challenges in Human-AI Co-Creativity: A Design Fiction StudyProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593364(62-74)Online publication date: 19-Jun-2023
  • (2023)Speculative Histories, Just Futures: From Counterfactual Artifacts to Counterfactual ActionsACM Transactions on Computer-Human Interaction10.1145/357721230:2(1-37)Online publication date: 13-Apr-2023
  • (2023)The Future of Generative AI: How GenAI Would Change Human-Computer Co-creation in the Next 10 to 15 YearsCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616033(322-325)Online publication date: 6-Oct-2023
  • (2023)Design Fiction in a Corporate Setting – a Case StudyProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596126(2093-2108)Online publication date: 10-Jul-2023
  • (2023)Understanding Physical Breakdowns in Virtual RealityExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3577064(1-5)Online publication date: 19-Apr-2023
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media