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Crowdsourced object segmentation with a game

Published: 22 October 2013 Publication History

Abstract

We introduce a new algorithm for image segmentation based on crowdsourcing through a game : Ask'nSeek. The game provides information on the objects of an image, under the form of clicks that are either on the object, or on the back-ground. These logs are then used in order to determine the best segmentation for an object among a set of candidates generated by the state-of-the-art CPMC algorithm. We also introduce a simulator that allows the generation of game logs and therefore gives insight about the number of games needed on an image to perform acceptable segmentation.

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Cited By

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  • (2020)Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing GameProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403000(1-10)Online publication date: 15-Sep-2020
  • (2020)TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention DataProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376799(1-13)Online publication date: 21-Apr-2020
  • (2019)Concept-Aware Web Image Compression Based on Crowdsourced Salient Object Detection2019 5th International Conference on Web Research (ICWR)10.1109/ICWR.2019.8765247(221-227)Online publication date: Apr-2019
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    CrowdMM '13: Proceedings of the 2nd ACM international workshop on Crowdsourcing for multimedia
    October 2013
    44 pages
    ISBN:9781450323963
    DOI:10.1145/2506364
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 22 October 2013

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    Author Tags

    1. crowdsourcing
    2. figure-ground segmentation
    3. human computing
    4. labeling game

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    MM '13
    Sponsor:
    MM '13: ACM Multimedia Conference
    October 22, 2013
    Barcelona, Spain

    Acceptance Rates

    CrowdMM '13 Paper Acceptance Rate 8 of 16 submissions, 50%;
    Overall Acceptance Rate 16 of 42 submissions, 38%

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    Cited By

    View all
    • (2020)Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing GameProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403000(1-10)Online publication date: 15-Sep-2020
    • (2020)TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention DataProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376799(1-13)Online publication date: 21-Apr-2020
    • (2019)Concept-Aware Web Image Compression Based on Crowdsourced Salient Object Detection2019 5th International Conference on Web Research (ICWR)10.1109/ICWR.2019.8765247(221-227)Online publication date: Apr-2019
    • (2018)A robust video watermarking based on feature regions and crowdsourcingMultimedia Tools and Applications10.1007/s11042-018-5888-677:20(26769-26791)Online publication date: 1-Oct-2018
    • (2018)Medical Monkeys: A Crowdsourcing Approach to Medical Big DataOn the Move to Meaningful Internet Systems. OTM 2017 Workshops10.1007/978-3-319-73805-5_9(87-97)Online publication date: 28-Jan-2018
    • (2017)Robust Video Watermarking Approach Based on Crowdsourcing and Hybrid Insertion2017 International Conference on Digital Image Computing: Techniques and Applications (DICTA)10.1109/DICTA.2017.8227489(1-8)Online publication date: Nov-2017
    • (2017)Using Games to Solve Challenging Multimedia ProblemsProgress in Intelligent Computing Techniques: Theory, Practice, and Applications10.1007/978-981-10-3373-5_2(27-35)Online publication date: 13-Jul-2017
    • (2017)Implicit Vs. Explicit Human Feedback for Interactive Video Object SegmentationNew Trends in Image Analysis and Processing – ICIAP 201710.1007/978-3-319-70742-6_12(131-142)Online publication date: 31-Dec-2017
    • (2016)Harnessing Crowdsourced Recommendation Preference Data from Casual GameplayProceedings of the 2016 Conference on User Modeling Adaptation and Personalization10.1145/2930238.2930260(95-104)Online publication date: 13-Jul-2016
    • (2016)Assessment of crowdsourcing and gamification loss in user-assisted object segmentationMultimedia Tools and Applications10.1007/s11042-015-2897-675:23(15901-15928)Online publication date: 1-Dec-2016
    • Show More Cited By

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