Abstract
There are many challenging problems in multimedia research for which state-of-the-art solutions fall short of performing perfectly. The realization that many of these tasks are arduous for computers yet are relatively easy for humans has inspired many researchers to approach those problems from a human computation viewpoint, using methods that include crowdsourcing and games. This paper offers a discussion and advices how to use games to supplement traditional content analysis techniques and assist in the solution of hard multimedia problems.
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The author would like to thank Prof. Sambit Bakshi and the ICACNI 2016 Program Committee for the invitation to prepare this paper.
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Marques, O. (2018). Using Games to Solve Challenging Multimedia Problems. In: Sa, P., Sahoo, M., Murugappan, M., Wu, Y., Majhi, B. (eds) Progress in Intelligent Computing Techniques: Theory, Practice, and Applications. Advances in Intelligent Systems and Computing, vol 518. Springer, Singapore. https://doi.org/10.1007/978-981-10-3373-5_2
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DOI: https://doi.org/10.1007/978-981-10-3373-5_2
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