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Computational models for experiences in the arts, and multimedia

Published: 07 November 2003 Publication History

Abstract

In this paper, we develop formal computational models for three aspects of experiential systems for browsing media -- (a) context (b) interactivity through hyper-mediation and (c) context evolution using a memory model. Experiential systems deal with the problem of developing context adaptive mechanisms for knowledge acquisition and insight. Context is modeled as a union of graphs whose nodes represent concepts and where the edges represent the semantic relationships. The system context is the union of the contexts of the user, the environment and the media being accessed. We also develop a novel concept dissimilarity. We then develop algorithms to determine the optimal hyperlink for each media element by determining the relationship between the user context and the media. As the user navigates through the hyper-linked sources, the memory model captures the interaction of the user with the hyper-linked sources and updates the user context. Finally, this results in new hyper-links for the media. Our pilot user studies show excellent results, validating our framework.

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cover image ACM Conferences
ETP '03: Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
November 2003
127 pages
ISBN:1581137753
DOI:10.1145/982484
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 07 November 2003

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Author Tags

  1. art
  2. context
  3. experiential models
  4. hyper-mediation
  5. implications
  6. semantic nets
  7. wordNet

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