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The simulation of natural phenomena (Panel Session)

Published: 01 July 1983 Publication History

Abstract

This panel will discuss the issues and the problems associated with the simulation of natural phenomena. This is a difficult area of research since it generally involves complex data bases and in many instances time variant phenomena. The computational loads can become enormous as one considers the physics or the mathematical modeling of structures.
Most items in nature, trees, clouds, fire and comets being some examples, have not been displayed realistically in computer graphics. This lack stems from a few different problems, all of which are significant. The first is the fact that realistic portrayals require large amounts of storage and consequently large compute time. Nature is able to create diverse detail at the most minute levels within an object of grandoise scale. The second problem is that of diversity of design within a given framework. For example, if a scene requires two dozen poplar trees, how does the designer construct trees that look different but are undeniably poplars? Humans typically become tired after the first few iterations of such a design process, with a resulting degradation in the subsequent models. Clearly, this problem applies to all of the phenomena mentioned above. Finally, there is a lack of models. First, second and third order representations are commonly used in computer graphics to model various kinds of surfaces and their boolean combinations. However, their applications to objects, which do not lend themselves well to being described as surfaces has not been addressed sufficiently.
Previous attempts at realism have dealt with the appearances of the surfaces being modeled, in terms of their illumination or relief. More recently, fractal methods have introduced a new degree of realism into terrain modeling systems. However, it appears that natural phenomena will require more research into the fundamental way things occur in nature, and in terms of computer graphics, their representation will build on previous work, but will still require new modeling techniques.

References

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Blinn, James F. and Martin E. Newell, "Texture and Reflection in Computer Generated Images", Comm. ACM, Vol 19 (10), pp. 542-547 (October, 1976)
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Blinn, James F. "Computer Display of Curved Surfaces", PhD Thesis, University of Utah, (December 1978)
[3]
Blinn, James F. "Simulation of Wrinkled Surfaces", Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978)
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Blinn, James F. "Light Reflection Functions for Simulation of Clouds and Dusty Surfaces", Computer Graphics, Vol 16 (3) SIGGRAPH-ACM, July 1982
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Brooks, J., Murarka R.S., Onuoha, D., "An Extension of the Combinatorial Geometry Technique for Modeling Vegetation and Terrain Features", NTIS Report AD-782-883, (August 1974)
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Carpenter, Loren C. "Computer Rendering of Fractal Curves and Surfaces", Comm. ACM, to appear
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Dungan W., A Terrain and Cloud Computer Image Generation Model, Proceedings SIG- GRAPH'79, (August 1979), 143-150
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Futrelle, R., "Galatea Project for Analysis of Moving Images", Department of Biophysics and Theoretical Biology, The University of Chicago, Technical Reports, 1973-74
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Mandelbrot, Benoit B., Fractals - Form, Chance and Dimension, W. H., Freeman, San Francisco 1977
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Marshall, Robert, Wilson, Rodger, and Carlson, Wayne, "Procedure Models for Generating Three-dimensional Terrain", Computer Graphics, Vol. 14, (3), pp. 154-162, Proc. SIGGRAPH 80 (July 1980)
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Newell, M.E., The Utilization of Procedure Models in Digital Image Synthesis, Computer Science, University of Utah, UTEC- CSC-76-218 (1975)
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Blinn, J., "Light Reflection Functions for Simulation of Clouds and Dusty Surfaces", Computer Graphics, Vol 16, No. 3 (1982) pp. 21-29.
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Fournier, A., D Fussel, L. Carpenter, "Computer Rendering of Stocastic Models", Comm. ACM 25, No. 6 (June 1982)
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Mandelbrot, B.B., "The Fractal Geometry of Nature", W.H. Freeman, 1982.
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Reeves, W.T., "Particle Systems - a Technique for Modeling a class of Fuzzy Objects", Proceedings of SIGGRAPH'83, July 1983.

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      Published In

      cover image ACM SIGGRAPH Computer Graphics
      ACM SIGGRAPH Computer Graphics  Volume 17, Issue 3
      July 1983
      381 pages
      ISSN:0097-8930
      DOI:10.1145/964967
      Issue’s Table of Contents
      • cover image ACM Conferences
        SIGGRAPH '83: Proceedings of the 10th annual conference on Computer graphics and interactive techniques
        July 1983
        420 pages
        ISBN:0897911091
        DOI:10.1145/800059
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 01 July 1983
      Published in SIGGRAPH Volume 17, Issue 3

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      • (2022)Atmospheric cloud modeling methods in computer graphics: A review, trends, taxonomy, and future directionsJournal of King Saud University - Computer and Information Sciences10.1016/j.jksuci.2020.11.03034:6(3468-3488)Online publication date: Jun-2022
      • (2019)Appearance Modelling of Living Human TissuesComputer Graphics Forum10.1111/cgf.1360438:6(43-65)Online publication date: 27-Feb-2019
      • (2012)Texture Synthesis of Contrasting Natural PatternsProceedings of the 2012 25th SIBGRAPI Conference on Graphics, Patterns and Images10.1109/SIBGRAPI.2012.46(283-290)Online publication date: 22-Aug-2012
      • (2011)Playing natureProceedings of the Second international conference on Human-Computer Interaction, Tourism and Cultural Heritage10.1007/978-3-642-33944-8_8(89-98)Online publication date: 14-Sep-2011
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      • (2011)Playing natureProceedings of the Second international conference on Human-Computer Interaction, Tourism and Cultural Heritage10.1007/978-3-642-33944-8_8(89-98)Online publication date: 14-Sep-2011
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