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FS-Pad: Video Game Interactions Using Force Feedback Gamepad

Published: 20 October 2020 Publication History

Abstract

Force feedback has not been fully explored in modern gaming environments where a gamepad is the main interface. We developed various game interaction scenarios where force feedback through the thumbstick of the gamepad can be effective, and categorized them into five themes. We built a haptic device and control system that can support all presented interactions. The resulting device, FS-Pad, has sufficient fidelity to be used as a haptic game interaction design tool. To verify the presented interactions and effectiveness of the FS-Pad, we conducted a user study with game players, developers, and designers. The subjects used an FS-Pad while playing a demo game and were then interviewed. Their feedback revealed the actual needs for the presented interactions as well as insight into the potential design of game interactions when applying FS-Pad.

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Cited By

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  • (2024)Design of a haptic device for presenting pressure and skin stretching stimuli to the palmFrontiers in Mechanical Engineering10.3389/fmech.2024.141788110Online publication date: 29-Jul-2024
  • (2023)Artificial intelligence for video game visualization, advancements, benefits and challengesMathematical Biosciences and Engineering10.3934/mbe.202368620:8(15345-15373)Online publication date: 2023
  • (2023)ExpanStick: Augmenting Gamepad Thumbstick using Force at the LimitProceedings of the ACM on Human-Computer Interaction10.1145/36110427:CHI PLAY(588-610)Online publication date: 29-Sep-2023
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cover image ACM Conferences
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology
October 2020
1297 pages
ISBN:9781450375146
DOI:10.1145/3379337
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 20 October 2020

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Author Tags

  1. force feedback
  2. game interaction
  3. gamepad
  4. haptic feedback
  5. thumbstick.
  6. video game

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  • Research-article

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  • Ministry of Science and ICT, South Korea

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Overall Acceptance Rate 561 of 2,567 submissions, 22%

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UIST '25
The 38th Annual ACM Symposium on User Interface Software and Technology
September 28 - October 1, 2025
Busan , Republic of Korea

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Cited By

View all
  • (2024)Design of a haptic device for presenting pressure and skin stretching stimuli to the palmFrontiers in Mechanical Engineering10.3389/fmech.2024.141788110Online publication date: 29-Jul-2024
  • (2023)Artificial intelligence for video game visualization, advancements, benefits and challengesMathematical Biosciences and Engineering10.3934/mbe.202368620:8(15345-15373)Online publication date: 2023
  • (2023)ExpanStick: Augmenting Gamepad Thumbstick using Force at the LimitProceedings of the ACM on Human-Computer Interaction10.1145/36110427:CHI PLAY(588-610)Online publication date: 29-Sep-2023
  • (2023)Grip-Type Pseudo Force Display with Normal and Tangential Skin StimulationNew Trends in Medical and Service Robotics10.1007/978-3-031-32446-8_7(63-70)Online publication date: 19-May-2023
  • (2022)FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant StructuresProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502113(1-13)Online publication date: 29-Apr-2022
  • (2022)QoS Provisioning: Key Drivers and Enablers Toward the Tactile Internet in Beyond 5G EraIEEE Access10.1109/ACCESS.2022.319790010(85720-85754)Online publication date: 2022
  • (2021)Onomatangiplay : A Game Experience with a Tangible Auditory User Interface Created by Representing Game Effects with a Real-world Sound SourceExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451853(1-4)Online publication date: 8-May-2021

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