Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3371382.3377429acmconferencesArticle/Chapter ViewAbstractPublication PageshriConference Proceedingsconference-collections
abstract

Ludic-HRI: Designing Playful Experiences with Robots

Published: 01 April 2020 Publication History

Abstract

People are inherently playful, and playfulness matters not only when engaging in actual play but also in all other activities. Based on this, I propose using a ludic design approach as a means to broaden the design space for Human-Robot Interaction (HRI). In this paper, I discuss the application of ludic design in HRI and explore how ludic activities can act as a mechanism for achieving new understandings from people during their interactions with robots. Two projects, BubbleBot and Sketching Robot, are presented as cases of designing ludic activities with robots. In my work, I have investigated how people perceived robots by applying exploratory research through design methods in creating the ludic experiences. I am continuously learning from my design and exploring potential areas for designing robots while identifying new values and goals for having robots in our lives.

References

[1]
Eva Petersson Brooks. 2013. Ludic engagement designs: creating spaces for playful learning. In International Conference on Universal Access in Human-Computer Interaction. Springer, 241--249.
[2]
Juan Fasola and Maja J Mataric. 2012. Using socially assistive human--robot interaction to motivate physical exercise for older adults. Proc. IEEE 100, 8 (2012), 2512--2526.
[3]
Yi Gao and Eva Petersson Brooks. 2013. Designing Ludic Engagement in an Interactive Virtual Dressing Room System--A Comparative Study. In International Conference of Design, User Experience, and Usability. Springer, 504--512.
[4]
William Gaver. 2002. Designing for homo ludens. I3 Magazine 12, June (2002), 2--6.
[5]
William W Gaver, John Bowers, Andrew Boucher, Hans Gellerson, Sarah Pennington, Albrecht Schmidt, Anthony Steed, Nicholas Villars, and BrendanWalker. 2004. The drift table: designing for ludic engagement. In CHI'04 extended abstracts on Human factors in computing systems. ACM, 885--900.
[6]
Derek A Ham. 2016. How Designers Play: The Ludic Modalities of the Creative Process. Design Issues 32, 4 (2016), 16--28.
[7]
Huizinga Johan. 1950. Homo ludens: A study of the play element in culture.
[8]
Peter H Kahn Jr, Takayuki Kanda, Hiroshi Ishiguro, Brian T Gill, Solace Shen, Jolina H Ruckert, and Heather E Gary. 2016. Human creativity can be facilitated through interacting with a social robot. In The Eleventh ACM/IEEE International Conference on Human Robot Interaction. IEEE Press, 173--180.
[9]
Wen-Ying Lee, Yoyo Tsung-Yu Hou, Cristina Zaga, and Malte Jung. 2019. Design for Serendipitous Interaction: BubbleBot-Bringing People Together with Bubbles. In 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI). IEEE, 759--760.
[10]
Rung-Huei Liang, Wei-Ming Chung, Hsin-Liu Kao, and Tsen-Ying Lin. 2013. InTouch: Crossing social interaction with perception. In International Conference of Design, User Experience, and Usability. Springer, 306--315.
[11]
Michal Luria, John Zimmerman, and Jodi Forlizzi. 2019. Championing Research Through Design in HRI. arXiv preprint arXiv:1908.07572 (2019).
[12]
Hae Won Park, Ishaan Grover, Samuel Spaulding, Louis Gomez, and Cynthia Breazeal. 2019. A model-free affective reinforcement learning approach to personalization of an autonomous social robot companion for early literacy education. In Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 33. 687--694.
[13]
Laurel D Riek. 2012. Wizard of oz studies in hri: a systematic review and new reporting guidelines. Journal of Human-Robot Interaction 1, 1 (2012), 119--136.
[14]
Phoebe Sengers, Kirsten Boehner, Shay David, and Joseph'Jofish' Kaye. 2005. Reflective design. In Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility. ACM, 49--58.
[15]
Tianmin Shu, Michael S Ryoo, and Song-Chun Zhu. 2016. Learning social affordance for human-robot interaction. arXiv preprint arXiv:1604.03692 (2016).
[16]
Jordi Vallverdú and Gabriele Trovato. 2016. Emotional affordances for human-- robot interaction. Adaptive Behavior 24, 5 (2016), 320--334.
[17]
Haibin Yan, Marcelo H Ang, and Aun Neow Poo. 2014. A survey on perception methods for human--robot interaction in social robots. International Journal of Social Robotics 6, 1 (2014), 85--119.
[18]
John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 493--502.

Cited By

View all
  • (2024)Tangible Scenography as a Holistic Design Method for Human-Robot InteractionProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661530(459-475)Online publication date: 1-Jul-2024
  • (2024)Encouraging Bystander Assistance for Urban Robots: Introducing Playful Robot Help-Seeking as a StrategyProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661505(2514-2529)Online publication date: 1-Jul-2024
  • (2024)Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory StudyProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660677(1823-1841)Online publication date: 1-Jul-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction
March 2020
702 pages
ISBN:9781450370578
DOI:10.1145/3371382
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 April 2020

Check for updates

Author Tags

  1. interaction design
  2. ludic design
  3. research through design

Qualifiers

  • Abstract

Conference

HRI '20
Sponsor:

Acceptance Rates

Overall Acceptance Rate 192 of 519 submissions, 37%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)52
  • Downloads (Last 6 weeks)10
Reflects downloads up to 21 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Tangible Scenography as a Holistic Design Method for Human-Robot InteractionProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661530(459-475)Online publication date: 1-Jul-2024
  • (2024)Encouraging Bystander Assistance for Urban Robots: Introducing Playful Robot Help-Seeking as a StrategyProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661505(2514-2529)Online publication date: 1-Jul-2024
  • (2024)Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory StudyProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660677(1823-1841)Online publication date: 1-Jul-2024
  • (2024)Trash in Motion: Emergent Interactions with a Robotic TrashcanProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642610(1-17)Online publication date: 11-May-2024
  • (2024)From Agent Autonomy to Casual Collaboration: A Design Investigation on Help-Seeking Urban RobotsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642389(1-14)Online publication date: 11-May-2024
  • (2024)Dynamic Spaces with Diverse Furnituroids: Exploring the Synergy of Multiple Shape-Changing Mobile Furniture RobotsCompanion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610978.3641117(1293-1295)Online publication date: 11-Mar-2024
  • (2023)Could Socially Interactive Architectural Robotics Promote Restorative Environments?International Journal of Social Robotics10.1007/s12369-023-01040-x16:5(919-936)Online publication date: 25-Aug-2023
  • (2022)Effects of Social Robotics in Promoting Physical Activity in the Shared WorkspaceSustainability10.3390/su1407400614:7(4006)Online publication date: 28-Mar-2022

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media