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The drift table: designing for ludic engagement

Published: 24 April 2004 Publication History

Abstract

The Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities-that is, activities motivated by curiosity, exploration, and reflection rather than externally-defined tasks. The many design choices we made, for example to block or disguise utilitarian functionality, helped to articulate our emerging understanding of ludic design. Observations of the Drift Table being used in volunteers' homes over several weeks gave greater insight into how playful exploration is practically achieved and the issues involved in designing for ludic engagement.

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Huizinga, J. (1950). Homo Ludens: A study of the play-element in culture. Boston: Beacon.
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Published In

cover image ACM Conferences
CHI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems
April 2004
975 pages
ISBN:1581137036
DOI:10.1145/985921
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 24 April 2004

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  1. ethnography/ethnographic studies
  2. industrial design
  3. interaction design
  4. multidisciplinary design / interdisciplinary design
  5. product design

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Cited By

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  • (2024)Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and PracticeACM Transactions on Computer-Human Interaction10.1145/368904531:5(1-35)Online publication date: 2-Sep-2024
  • (2024)Value Tensions in OpenStreetMap: Openness, Membership, and Policy in Online CommunitiesProceedings of the ACM on Human-Computer Interaction10.1145/36869198:CSCW2(1-25)Online publication date: 8-Nov-2024
  • (2024)Designing with Data: An Annotated PortfolioACM Transactions on Computer-Human Interaction10.1145/3685272Online publication date: 30-Jul-2024
  • (2024)Learning from Users: Everyday Playful Interactions to Support Architectural Spatial ChangesProceedings of the ACM on Human-Computer Interaction10.1145/36770858:CHI PLAY(1-25)Online publication date: 15-Oct-2024
  • (2024)Robots for Distant MusiciansCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3665433(297-301)Online publication date: 1-Jul-2024
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  • (2024)The Undertable: A Design Remake of the Mediated BodyProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660698(2591-2610)Online publication date: 1-Jul-2024
  • (2024)Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory StudyProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660677(1823-1841)Online publication date: 1-Jul-2024
  • (2024)Spiritual AI: Exploring the Possibilities of a Human-AI Interaction Beyond Productive GoalsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650743(1-8)Online publication date: 11-May-2024
  • (2024)Queering/Cripping Technologies of ProductivityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3644067(1-12)Online publication date: 11-May-2024
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