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Development of Dual Cognitive Task Virtual Reality Game Addressing Stroke Rehabilitation

Published: 23 February 2019 Publication History

Abstract

Components of stroke rehabilitation requires the input of dual cognitive tasks, which involves the multitask of both motor and cognitive skills simultaneously. An individual who had suffered a stroke may have problems executing dual cognitive task. Rehabilitation can help to improve the function of dual cognitive tasking. Games have been used for rehabilitation intensely. Virtual reality games have been acknowledged to assist the stroke patient in the rehabilitation process. However, stroke rehabilitations require special virtual reality game design for the patient to perform the dual cognitive task. A study has been conducted to determine the criteria and components that are directed for dual cognitive task for patients with stroke. The information was gathered through literature review and expert opinion from both the game experts, rehabilitation physicians and therapists. This paper will discuss the development of the virtual reality game incorporating dual cognitive task for stroke rehabilitation based on the principles and elements that has been identified. The focus of the study is to develop a virtual reality game on dual cognitive task for stroke patients that combine all the game elements, game type, virtual reality environment and also game theory for dual cognitive task rehabilitation. The adoption of the correct rehabilitation elements and principles in the design and development of a virtual reality game addressing dual cognitive task will be able to assist the stroke patient in the rehabilitation process.

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Cited By

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  • (2023)The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping ReviewJMIR Serious Games10.2196/3901911(e39019)Online publication date: 22-Dec-2023
  • (2023)Framework of Metaverse Educational Learning of Virtual Reality Environment in Improving Current Learning Problem2023 IEEE 8th International Conference on Recent Advances and Innovations in Engineering (ICRAIE)10.1109/ICRAIE59459.2023.10468539(1-10)Online publication date: 2-Dec-2023
  • (2023)A new adaptive VR-based exergame for hand rehabilitation after strokeMultimedia Systems10.1007/s00530-023-01180-029:6(3385-3402)Online publication date: 26-Sep-2023
  • Show More Cited By

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    ICVARS '19: Proceedings of the 2019 3rd International Conference on Virtual and Augmented Reality Simulations
    February 2019
    102 pages
    ISBN:9781450365925
    DOI:10.1145/3332305
    © 2019 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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    • The University of Western Australia, Department of Electronic Engineering, University of Western Australia
    • Macquarie University-Sydney

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 February 2019

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    Author Tags

    1. dual cognitive task
    2. serious game
    3. stroke rehabilitation
    4. virtual reality

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    Cited By

    View all
    • (2023)The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping ReviewJMIR Serious Games10.2196/3901911(e39019)Online publication date: 22-Dec-2023
    • (2023)Framework of Metaverse Educational Learning of Virtual Reality Environment in Improving Current Learning Problem2023 IEEE 8th International Conference on Recent Advances and Innovations in Engineering (ICRAIE)10.1109/ICRAIE59459.2023.10468539(1-10)Online publication date: 2-Dec-2023
    • (2023)A new adaptive VR-based exergame for hand rehabilitation after strokeMultimedia Systems10.1007/s00530-023-01180-029:6(3385-3402)Online publication date: 26-Sep-2023
    • (2022)A Taxonomy for Augmented and Mixed Reality Applications to Support Physical Exercises in Medical Rehabilitation—A Literature ReviewHealthcare10.3390/healthcare1004064610:4(646)Online publication date: 30-Mar-2022
    • (2022)Towards Effective Telerehabilitation: Assessing Effects of Applying Augmented Reality in Remote Rehabilitation of Patients Suffering from Multiple SclerosisACM Transactions on Accessible Computing10.1145/356082215:4(1-14)Online publication date: 31-Aug-2022
    • (2020)An APP Design for Stroke RehabilitationAdvances in Human Factors and Ergonomics in Healthcare and Medical Devices10.1007/978-3-030-50838-8_40(289-296)Online publication date: 1-Jul-2020

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