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Interdisciplinary Collaboration and Establishment of Requirements for a 3D Interactive Virtual Training for Teachers

Published: 01 July 2019 Publication History

Abstract

Simulation-based training systems have proven effective in a variety of domains, both for facilitating the learning of skills as well for applying this knowledge to real life. Although difficulties managing students' disruptive behavior in classrooms has been identified as one of the main causes of teachers' turnover, only a handful of virtual training environments have focused on providing training to teachers, and still no clear methodologies exist for their design, their implementation, nor their evaluation.
In this article we discuss the methodologies employed by an interdisciplinary team of computer science and education researchers involved the development of the first of four iterative, increasingly sophisticated, prototypes of a web-based 3D Interactive Virtual Training Environment for Teachers (IVT-T). IVT-T simulates students with disruptive behaviors that teachers can interact with in a 3D virtual classroom, which provides teachers practice in managing classrooms, as well as feedback and reflection opportunities about their classroom behavior management skills.
We currently describe the processes we conducted to derive the main system requirements for IVT-T 1.0 (the system is still evolving), which led to our suggestions for general requirements, in addition to the next lifecycle steps we identified for the successful implementation of the final system.

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cover image ACM Conferences
IVA '19: Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents
July 2019
282 pages
ISBN:9781450366724
DOI:10.1145/3308532
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 01 July 2019

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  1. classroom simulators
  2. virtual learning environments

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IVA '19 Paper Acceptance Rate 15 of 63 submissions, 24%;
Overall Acceptance Rate 53 of 196 submissions, 27%

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