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Risk Effects of Surrounding Distractors Imposing Time Penalty in Touch-Pointing Tasks

Published: 19 November 2018 Publication History

Abstract

Optimal target size has been studied for touch-GUI design. In addition, because the degree of risk for tapping unintended targets significantly affects users' strategy, some researchers have investigated the effects of margins (or gaps) between GUI items and the risk level (here, a penalty time) on user performance. From our touch-pointing tasks in grid-arranged icons, we found that a small gap and a long penalty time did not significantly change the task completion time, but they did negatively affect the error rates. As a design implication, we recommend using 1-mm gaps to balance the space occupation and user performance. We also found that we could not estimate user performance by using Fitts' and FFitts' laws, probably because participants had to focus their attention on avoiding distractors while aiming for the target.

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MP4 File (p129-yamanaka.mp4)

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Cited By

View all
  • (2024)Behavioral Differences between Tap and Swipe: Observations on Time, Error, Touch-point Distribution, and Trajectory for Tap-and-swipe Enabled TargetsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642272(1-12)Online publication date: 11-May-2024
  • (2023)Clarifying the Effect of Edge Targets in Touch Pointing through Crowdsourced ExperimentsProceedings of the ACM on Human-Computer Interaction10.1145/36264697:ISS(156-174)Online publication date: 31-Oct-2023
  • (2022)Understanding the touchscreen-based nonvisual target acquisition task performance of screen reader usersProceedings of the 19th International Web for All Conference10.1145/3493612.3520454(1-10)Online publication date: 25-Apr-2022
  • Show More Cited By

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    cover image ACM Conferences
    ISS '18: Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces
    November 2018
    499 pages
    ISBN:9781450356947
    DOI:10.1145/3279778
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 19 November 2018

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    Author Tags

    1. distractors
    2. finger touching
    3. graphical user interfaces
    4. pointing
    5. touchscreens

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    ISS '18 Paper Acceptance Rate 28 of 105 submissions, 27%;
    Overall Acceptance Rate 147 of 533 submissions, 28%

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    Cited By

    View all
    • (2024)Behavioral Differences between Tap and Swipe: Observations on Time, Error, Touch-point Distribution, and Trajectory for Tap-and-swipe Enabled TargetsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642272(1-12)Online publication date: 11-May-2024
    • (2023)Clarifying the Effect of Edge Targets in Touch Pointing through Crowdsourced ExperimentsProceedings of the ACM on Human-Computer Interaction10.1145/36264697:ISS(156-174)Online publication date: 31-Oct-2023
    • (2022)Understanding the touchscreen-based nonvisual target acquisition task performance of screen reader usersProceedings of the 19th International Web for All Conference10.1145/3493612.3520454(1-10)Online publication date: 25-Apr-2022
    • (2021)Computing Touch-Point Ambiguity on Mobile Touchscreens for Modeling Target Selection TimesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34949765:4(1-21)Online publication date: 30-Dec-2021
    • (2021)Variance and Distribution Models for Steering TasksThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474811(1122-1143)Online publication date: 10-Oct-2021
    • (2021)Distractor Effects on Crossing-Based InteractionProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445340(1-13)Online publication date: 6-May-2021
    • (2021)Time-Penalty Impact on Effective Index of Difficulty and Throughputs in Pointing TasksHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85610-6_7(100-121)Online publication date: 26-Aug-2021
    • (2020)A Model for Pointing at Targets with Different Clickable and Visual Widths and with DistractorsProceedings of the 32nd Australian Conference on Human-Computer Interaction10.1145/3441000.3441019(1-10)Online publication date: 2-Dec-2020
    • (2020)Rethinking the Dual Gaussian Distribution Model for Predicting Touch Accuracy in On-screen-start Pointing TasksProceedings of the ACM on Human-Computer Interaction10.1145/34273334:ISS(1-20)Online publication date: 4-Nov-2020
    • (2019)Towards More Practical Spacing for Smartphone Touch GUI Objects Accompanied by DistractorsProceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces10.1145/3343055.3359698(157-169)Online publication date: 10-Nov-2019

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