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User Perceptions of Using an Open Learner Model Visualisation Tool for Facilitating Self-regulated Learning

Published: 31 January 2017 Publication History

Abstract

Ways to encourage self-regulated learning have become a hot topic in higher education. In this research study, we explored users' perceptions regarding the uptake and effective use of an open learner model visualisation prototype tool -- Doubtfire++, in facilitating student self-regulated learning supporting Task-oriented Portfolio teaching and learning. We investigated students' perceptions of setting appropriate goals, monitoring performance and reflecting on learning through the use of the visualisation tool to support students in becoming self-regulated learners. Data was collected from 134 users using an online survey questionnaire. Results show that Doubtfire++ positively impacted users' perceptions of setting appropriate goals, monitoring performance and reflecting on learning. User role, experience using Doubtfire++, frequency of using Doubtfire++ and different teaching units significantly impacted respondents' perceptions whereas gender and familiarity with information visualisation techniques had no impact on respondents' perceptions. The results indicate that the approach can facilitate student self-regulated learning, especially for those new to Task-oriented Portfolio teaching and learning of programming units.

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Cited By

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  • (2024)Investigating Students' Usage of Self-regulation of Learning Scaffoldings in a Computer-based Programming Learning EnvironmentProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630885(1244-1250)Online publication date: 7-Mar-2024
  • (2023)What Learning Strategies are Used by Programming Students? A Qualitative Study Grounded on the Self-regulation of Learning TheoryACM Transactions on Computing Education10.1145/363572024:1(1-26)Online publication date: 6-Dec-2023
  • (2023)Exploring the Impact of Self-Regulation of Learning Support on Programming Performance and Code Development2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343321(1-9)Online publication date: 18-Oct-2023
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cover image ACM Other conferences
ACE '17: Proceedings of the Nineteenth Australasian Computing Education Conference
January 2017
117 pages
ISBN:9781450348232
DOI:10.1145/3013499
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 31 January 2017

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Author Tags

  1. Education
  2. constructive alignment
  3. information visualisation
  4. open learner model
  5. outcome-based learning
  6. self-regulated learning

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ACE '17
ACE '17: Nineteenth Australasian Computing Education Conference
January 31 - February 3, 2017
VIC, Geelong, Australia

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Overall Acceptance Rate 161 of 359 submissions, 45%

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Cited By

View all
  • (2024)Investigating Students' Usage of Self-regulation of Learning Scaffoldings in a Computer-based Programming Learning EnvironmentProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630885(1244-1250)Online publication date: 7-Mar-2024
  • (2023)What Learning Strategies are Used by Programming Students? A Qualitative Study Grounded on the Self-regulation of Learning TheoryACM Transactions on Computing Education10.1145/363572024:1(1-26)Online publication date: 6-Dec-2023
  • (2023)Exploring the Impact of Self-Regulation of Learning Support on Programming Performance and Code Development2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343321(1-9)Online publication date: 18-Oct-2023
  • (2023)Fostering regulatory processes using computational scaffoldingInternational Journal of Computer-Supported Collaborative Learning10.1007/s11412-023-09388-y18:1(67-100)Online publication date: 27-Mar-2023
  • (2023)Intelligent techniques in e-learning: a literature reviewArtificial Intelligence Review10.1007/s10462-023-10508-156:12(14907-14953)Online publication date: 14-Jun-2023
  • (2022)"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for EsportsProceedings of the ACM on Human-Computer Interaction10.1145/35494816:CHI PLAY(1-27)Online publication date: 31-Oct-2022
  • (2022)VisOJ: real-time visual learning analytics dashboard for online programming judgeThe Visual Computer10.1007/s00371-022-02586-z39:6(2393-2405)Online publication date: 9-Aug-2022
  • (2021)A Systematic Literature Review of Gameful Feedback in Computer Science EducationInternational Journal of Information and Education Technology10.18178/ijiet.2021.11.10.155111:10(464-470)Online publication date: 2021
  • (2021)Primary school teachers’ attitudes towards digital educational games: Preliminary findings from the Multiplication Game evaluation2021 12th International Conference on Information, Intelligence, Systems & Applications (IISA)10.1109/IISA52424.2021.9555513(1-8)Online publication date: 12-Jul-2021
  • (2021)Exploring the Association between Self-Regulation of Learning and Programming Learning: A Multinational Investigation2021 IEEE Frontiers in Education Conference (FIE)10.1109/FIE49875.2021.9637438(1-8)Online publication date: 13-Oct-2021
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