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- research-articleNovember 2024
Detecting Aware and Unaware Mind Wandering During Lecture Viewing: A Multimodal Machine Learning Approach Using Eye Tracking, Facial Videos and Physiological Data
- Babette Bühler,
- Efe Bozkir,
- Hannah Deininger,
- Patricia Goldberg,
- Peter Gerjets,
- Ulrich Trautwein,
- Enkelejda Kasneci
ICMI '24: Proceedings of the 26th International Conference on Multimodal InteractionPages 244–253https://doi.org/10.1145/3678957.3685710Learners often experience aware and unaware mind wandering during educational tasks, both negatively impacting learning outcomes. Differentiating these types of task-unrelated thoughts is crucial, as they stem from different cognitive processes and ...
- short-paperOctober 2024
Teaching Accessibility in Different Disciplines: Topics, Approaches, Resources, Challenges
- Kyrie Zhixuan Zhou,
- Rachel F. Adler,
- Caterina Almendral,
- Soyoung Choi,
- Devorah Kletenik,
- Bruno Oro,
- JooYoung Seo
ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 136, Pages 1–4https://doi.org/10.1145/3663548.3688553Teaching accessibility is crucial to ensuring that accessibility principles are integrated into the design and adoption of software and other aspects of lives. The existing literature on accessibility education is largely siloed, appearing primarily in ...
- research-articleOctober 2024
Evaluating Software Modelling Recommendations: Towards Systematic Guidelines for Modelling
ESEM '24: Proceedings of the 18th ACM/IEEE International Symposium on Empirical Software Engineering and MeasurementPages 337–347https://doi.org/10.1145/3674805.3686693Background: Despite having several advantages, software modelling remains unpopular for developers. Similarly, university students do not see the benefits of software modelling in the university curriculum. Prior research show the lack of guidance for ...
- ArticleOctober 2024
Nurturing Youths for a Sustainable Future: Empowering Energy Conservation Through Education and Technology
AbstractThis paper presents Smart Energy Management Systems (SEMS) as an innovative educational tool to nurture the youth generation and empower them in fostering a carbon-neutral future. SEMS actively engage students in analyzing energy consumption ...
- research-articleOctober 2024
Inclusive Learning and Assessment in the Era of AI
AbstractThe integration of artificial intelligence (AI) in higher education is examined in this paper, emphasizing inclusive learning and evaluation. It starts with recognizing the enormous potential of AI technologies to change the face of education. It ...
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- research-articleOctober 2024
Roles of Variables in the Hedy Programming Language
SPLASH-E '24: Proceedings of the 2024 ACM SIGPLAN International Symposium on SPLASH-EPages 12–22https://doi.org/10.1145/3689493.3689984The concept of variables can be hard to grasp for novices. The Roles of Variables framework has been found to enhance learning elementary programming. The 11 roles can describe all variables in novice programs in 99% of the cases. Prior work has shown ...
- panelOctober 2024
AI Effects on Research and Education: A Programming and Software Language Perspective (Panel)
SLE '24: Proceedings of the 17th ACM SIGPLAN International Conference on Software Language EngineeringPages 234–235https://doi.org/10.1145/3687997.3698125In this panel, we discuss how AI is affecting research and education in the field of programming and software languages. We explore different positions regarding carefully welcoming AI into research and education. We focus more on fundamental, ...
- research-articleOctober 2024
Bogtactics: Enhancing Environmental Awareness Through Serious Gaming
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 398–403https://doi.org/10.1145/3665463.3678830Games have the potential to educate about environmental issues through interactivity, employing various elements from non-formal educational components to intentional educational experiences. In this paper, we introduce "Bogtactics," a strategy game ...
- extended-abstractOctober 2024
Use of Generative AI for Fictional Field Studies in Design Courses
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 23, Pages 1–5https://doi.org/10.1145/3677045.3685439In this paper, we present how we used generative AI (GenAI) as a pedagogical tool for students taking a course in tangible interaction design. In this course, the students design different physical-digital objects (PDOs) to learn designing, sketching ...
- extended-abstractOctober 2024
CAST Simulator: Simulating Digitally Augmented Reading in Virtual Reality: Innovating the design process of creating Digitally Augmented Reading solutions in Virtual Reality
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 14, Pages 1–6https://doi.org/10.1145/3677045.3685429In recent years, the exploration of the design space for Digital Augmentation of Reading (DAR) has gained significant attention in diverse research pursuits, aiming to enhance reading comprehension, enjoyment, and learning. While a theoretical model has ...
- research-articleOctober 2024
Beyond the Blueprint: Exploring Virtual Reality and Speculative Design in Architectural Pedagogy
Mindtrek '24: Proceedings of the 27th International Academic Mindtrek ConferencePages 155–167https://doi.org/10.1145/3681716.3681739This work presents an exploratory study aimed at investigating how virtual reality (VR) and speculative design could be utilized within sustainable architecture education. Research-through-Design (RtD) methodology forms the core of this study, placing ...
- Work in ProgressOctober 2024
How design students select maker technologies in their undergraduate projects
ECCE '24: Proceedings of the European Conference on Cognitive Ergonomics 2024Article No.: 24, Pages 1–4https://doi.org/10.1145/3673805.3673838The choice of technology for the prototyping phase is one of the most common issues relating to the use of maker technologies, particularly for students. The factors influencing students’ choices of technology when learning about interactive prototyping ...
- research-articleOctober 2024
ChatGPT in education: Teachers’ and Students’ views
ECCE '24: Proceedings of the European Conference on Cognitive Ergonomics 2024Article No.: 32, Pages 1–10https://doi.org/10.1145/3673805.3673828Since its launch just over two years ago, the conversational chatbot ChatGPT developed by OpenAI has become integrated into the studies of students within the Swedish educational system. This paper investigates both teachers’ perspectives and attitudes ...
- ArticleOctober 2024
Curricular Choices for Computational Thinking in Large Scale Low Resource Environments
Creative Mathematical Sciences CommunicationPages 117–129https://doi.org/10.1007/978-3-031-73257-7_9AbstractThe Indian National Education Policy 2020 advocates the introduction of Computational Thinking (CT) and coding in school, and the National Curriculum Framework 2023 follows through on this. Undoubtedly, given the scale of this effort (reaching a ...
- research-articleNovember 2024
Enhancing anatomy learning through collaborative VR? An advanced investigation
AbstractCommon techniques for anatomy education in medicine include lectures and cadaver dissection, as well as the use of replicas. However, recent advances in virtual reality (VR) technology have led to the development of specialized VR tools for ...
Graphical abstractDisplay Omitted
Highlights- Our Collaborative VR Anatomy Atlas is effective for anatomy learning in both single and multi-user scenarios.
- No significant advantages or differences were found for the collaborative learning scenario in terms of learning ...
- research-articleSeptember 2024
Learning to Listen Properly: Participatory Digital Projects at the German Maritime Museum Based on Iterative Co-Creation
Journal on Computing and Cultural Heritage (JOCCH), Volume 17, Issue 3Article No.: 51, Pages 1–19https://doi.org/10.1145/3656585At the German Maritime Museum, the user-centered approach of the digitization department has emerged as a driving force for implementing an open and participatory strategy. The department establishes long-term cooperations with various focus groups and ...
- research-articleSeptember 2024
Evaluating the Effectiveness of YouTube as a Tool for Research in Higher Education Students: An Experimental Approach
- Benjamín Maraza-Quispe,
- Victor Hugo Rosas-Iman,
- Lita Marianela Quispe-Flores,
- Pedro Pablo Nina-Mita,
- Giuliana Feliciano-Yucra,
- Atilio Cesar Martinez-Lopez,
- Walter Choquehuanca-Quispe
AbstractThe objective of this research is to evaluate the effectiveness of YouTube as a tool for documentary research among higher education students. The study follows a quantitative and quasi-experimental approach, selecting 20 videos on “Machine ...
- ArticleSeptember 2024
Students’ Experiences and Challenges During the COVID-19 Pandemic: A Multi-method Exploration
Technology Enhanced Learning for Inclusive and Equitable Quality EducationPages 152–167https://doi.org/10.1007/978-3-031-72315-5_11AbstractLikert-type items or scales, as well as open-ended questions, are frequently used in the collection of student feedback. While the analysis of numeric feedback includes many established statistical techniques, systematic analyses of answers to ...
- research-articleSeptember 2024
Experiences from Running a Voice-Based Education Platform for Children and Teachers with Visual Impairments
- Roshni Poddar,
- Tarini Naik,
- Manikanteswar Punnam,
- Kavyansh Chourasia,
- Rajeswari Pandurangan,
- Rajesh S Paali,
- Nagarathna R Bhat,
- Bhagyashree Biradar,
- Venkatesh Deshpande,
- Devidatta Ghosh,
- Sudipta Ray Chaudhuri,
- Dipanjan Chakraborty,
- Amit Prakash,
- Manohar Swaminathan
ACM Journal on Computing and Sustainable Societies (ACMJCSS), Volume 2, Issue 3Article No.: 34, Pages 1–35https://doi.org/10.1145/3677323India has the world’s largest population of children with vision impairments (CVIs), a group facing significant educational barriers including inadequate accessible resources, limited school access, and a shortage of trained teachers. The authors from ...
- ArticleSeptember 2024
Key Factors Affecting the Implementation of Immersive Technologies in Ophthalmology Education
Disruptive Innovation in a Digitally Connected Healthy WorldPages 403–414https://doi.org/10.1007/978-3-031-72234-9_34AbstractThe rapid evolution of immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), present a transformative potential for various sectors, especially education. Within the specialized field of ...