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View all- Carbone JCrowder JCarbone R(2020)Radically Simplifying Game Engines: AI Emotions & Game Self-Evolution2020 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI51800.2020.00085(464-472)Online publication date: Dec-2020
- Guo HGao STrætteberg HWang AJaccheri L(2018)Ontology-Based Domain Analysis for Model Driven Pervasive Game DevelopmentInformation10.3390/info90501099:5(109)Online publication date: 3-May-2018
- Zhu MWang A(2018)RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure GameAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_58(868-881)Online publication date: 21-Feb-2018