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Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains

Published: 09 November 2016 Publication History

Abstract

Today game engines are popular in commercial game development, as they lower the threshold of game production by providing common technologies and convenient content-creation tools. Game engine based development is therefore the mainstream methodology in the game industry.
Model-Driven Game Development (MDGD) is an emerging game development methodology, which applies the Model-Driven Software Development (MDSD) method in the game development domain. This simplifies game development by reducing the gap between game design and implementation. MDGD has to take advantage of the existing game engines in order to be useful in commercial game development practice. However, none of the existing MDGD approaches in literature has convincingly demonstrated good integration of its tools with the game engine tool-chain. In this paper, we propose a hybrid approach named ECGM to address the integration challenges of two methodologies with a focus on the technical aspects. The approach makes a run-time engine the base of the domain framework, and uses the game engine tool-chain together with the MDGD tool-chain. ECGM minimizes the change to the existing workflow and technology, thus reducing the cost and risk of adopting MDGD in commercial game development. Our contribution is one important step towards MDGD industrialization.

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  • (2020)Radically Simplifying Game Engines: AI Emotions & Game Self-Evolution2020 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI51800.2020.00085(464-472)Online publication date: Dec-2020
  • (2018)Ontology-Based Domain Analysis for Model Driven Pervasive Game DevelopmentInformation10.3390/info90501099:5(109)Online publication date: 3-May-2018
  • (2018)RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure GameAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_58(868-881)Online publication date: 21-Feb-2018

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cover image ACM Other conferences
ACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
November 2016
373 pages
ISBN:9781450347730
DOI:10.1145/3001773
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 09 November 2016

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Author Tags

  1. Game Engine Game Development
  2. Model-Driven Development

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View all
  • (2020)Radically Simplifying Game Engines: AI Emotions & Game Self-Evolution2020 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI51800.2020.00085(464-472)Online publication date: Dec-2020
  • (2018)Ontology-Based Domain Analysis for Model Driven Pervasive Game DevelopmentInformation10.3390/info90501099:5(109)Online publication date: 3-May-2018
  • (2018)RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure GameAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_58(868-881)Online publication date: 21-Feb-2018

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