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Improving Digital Game Development with Software Product Lines

Published: 01 September 2011 Publication History

Abstract

Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games.

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Information & Contributors

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Published In

cover image IEEE Software
IEEE Software  Volume 28, Issue 5
September 2011
90 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 September 2011

Author Tags

  1. digital games development
  2. domain-specific languages
  3. software
  4. software engineering
  5. software product lines

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  • (2020)A game engine designed to simplify 2D video game developmentMultimedia Tools and Applications10.1007/s11042-019-08433-z79:17-18(12307-12328)Online publication date: 1-May-2020
  • (2019)Model-driven Game DevelopmentACM Computing Surveys10.1145/336500052:6(1-32)Online publication date: 14-Nov-2019
  • (2019)A Feature-Based Approach to Develop Digital Board GamesEntertainment Computing and Serious Games10.1007/978-3-030-34644-7_14(175-186)Online publication date: 11-Nov-2019
  • (2017)Using combinatorial creativity to support end-user design of digital gamesMultimedia Tools and Applications10.1007/s11042-016-3457-476:6(9073-9098)Online publication date: 1-Mar-2017
  • (2016)RAGE Architecture for Reusable Serious Gaming Technology ComponentsInternational Journal of Computer Games Technology10.1155/2016/56805262016(3)Online publication date: 1-Mar-2016
  • (2016)Engine- Cooperative Game Modeling (ECGM)Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology10.1145/3001773.3001779(1-10)Online publication date: 9-Nov-2016
  • (2013)Applying software product lines to multiplatform video gamesProceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change10.5555/2662593.2662594(1-7)Online publication date: 18-May-2013
  • (2011)SharpLudus revisitedProceedings of the compilation of the co-located workshops on DSM'11, TMC'11, AGERE! 2011, AOOPES'11, NEAT'11, & VMIL'1110.1145/2095050.2095061(57-62)Online publication date: 23-Oct-2011

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