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Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task

Published: 13 May 2024 Publication History

Abstract

The research community has long been interested in human interaction with embodied virtual characters in virtual reality (VR). At the same time, interaction with self-similar virtual characters, or virtual doppelgängers, has become a prominent topic in both VR and psychology due to the intriguing psychological effects these characters can have on people. However, studies on human interaction with self-similar virtual characters are still limited. To address this research gap, we designed and conducted a 2 (appearance: self-similar vs. non-self-similar appearance) × 2 (voice: self-similar vs. non-self-similar voice) within-group study (N = 25) to explore how combinations of appearance and voice factors influence participants' perception of virtual characters. During the study, we asked participants to collaborate with a virtual character in solving a VR jigsaw puzzle. After each experimental condition, we had participants complete a survey about their experiences with the virtual character. Our findings showed that 1) the virtual characters' self-similarity in appearance enhanced the sense of co-presence and perceived intelligence, but it also elicited higher eeriness; 2) the self-similar voices led to higher ratings on the characters' likability and believability; however, they also induced a more eerie sensation; and 3) we observed an interaction effect between appearance and voice factors for ratings on believability, where the virtual characters were considered more believable when their self-similarity in appearance matched that of their voices. This study provided valuable insights and comprehensive guidance for creating novel collaborative experiences with self-similar virtual characters in immersive environments.

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  • (2024)Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving TaskACM Transactions on Interactive Intelligent Systems10.1145/368800614:3(1-33)Online publication date: 10-Aug-2024
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      cover image Proceedings of the ACM on Computer Graphics and Interactive Techniques
      Proceedings of the ACM on Computer Graphics and Interactive Techniques  Volume 7, Issue 1
      May 2024
      399 pages
      EISSN:2577-6193
      DOI:10.1145/3665094
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      This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike International 4.0 License.

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      Published: 13 May 2024
      Published in PACMCGIT Volume 7, Issue 1

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      1. Collaboration
      2. Doppelgänger
      3. Jigsaw Puzzle
      4. Self-similar Appearance
      5. Self-similar Voice
      6. Task Co-solving
      7. Virtual Characters
      8. Virtual Reality

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      • (2024)Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving TaskACM Transactions on Interactive Intelligent Systems10.1145/368800614:3(1-33)Online publication date: 10-Aug-2024
      • (2024)Exploring the Influence of Avatar Skin Tone in VR Educational GamesCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678799(227-234)Online publication date: 14-Oct-2024
      • (2024)The Effects of Depth of Knowledge of a Virtual AgentIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345614830:11(7140-7151)Online publication date: Nov-2024

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