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Designing Stick-Based Extended Reality Controllers: A Participatory Approach

Published: 11 May 2024 Publication History

Abstract

This work explores the design of stick-shaped tangible user interfaces (TUI) for Extended Reality (XR). While sticks are widely used in everyday objects, their applications as a TUI in XR have not been systematically studied. We conducted a participatory design session with twelve experts in XR and HCI to investigate the affordances of stick-based objects and how to utilize them in XR. As a result, we present a taxonomy of stick-based objects’ affordances and propose three types of stick-based XR controllers and their dynamic variations. The paper discusses design considerations for selecting the appropriate stick-based form in XR TUI design.

Supplemental Material

References

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Published In

cover image ACM Conferences
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
May 2024
4761 pages
ISBN:9798400703317
DOI:10.1145/3613905
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 11 May 2024

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Author Tags

  1. Device Form Factor
  2. Extended Reality
  3. Handheld Device
  4. Stick Shape
  5. Tangible User Interface
  6. Taxonomy

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  • Work in progress
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  • Refereed limited

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CHI '24

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI '25
CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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