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I've Got the Data in My Pocket! - Exploring Interaction Techniques with Everyday Objects for Cross-Device Data Transfer
MuC '24: Proceedings of Mensch und Computer 2024Pages 242–255https://doi.org/10.1145/3670653.3670778People interact with a multitude of personal digital devices every day. However, transferring data between devices is still surprisingly cumbersome due to technical barriers, such as authentication or device pairing. Due to their clear affordances, ...
- research-articleJuly 2024
Stick-To-XR: Understanding Stick-Based User Interface Design for Extended Reality
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 168–179https://doi.org/10.1145/3643834.3661627This work explores the design of stick-shaped Tangible User Interfaces (TUI) for Extended Reality (XR). While sticks are widely used in everyday objects, their applications as a TUI in XR have not been systematically studied. We conducted a ...
- short-paperJune 2024
A method to evaluate tangible and tactile interfaces memorability
- Pietro Battistoni,
- Andrea Antonio Cantone,
- Ivan Capobianco,
- Francesca Perillo,
- Monica Maria Lucia Sebillo,
- Giuliana Vitiello
PETRA '24: Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive EnvironmentsPages 303–306https://doi.org/10.1145/3652037.3652077The paper proposes a method to conduct a memorability test to be applied to TactCube, a tangible and tactile User Interface relying solely on the sense of touch. Two Research questions are given, along with the description of the expected experiment ...
- Work in ProgressMay 2024
Designing Stick-Based Extended Reality Controllers: A Participatory Approach
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 103, Pages 1–6https://doi.org/10.1145/3613905.3650925This work explores the design of stick-shaped tangible user interfaces (TUI) for Extended Reality (XR). While sticks are widely used in everyday objects, their applications as a TUI in XR have not been systematically studied. We conducted a ...
- research-articleFebruary 2024
TAPE: Tangible Augmented Previz Environment for Filmmaking
CHCHI '23: Proceedings of the Eleventh International Symposium of Chinese CHIPages 251–262https://doi.org/10.1145/3629606.3629629This paper presents TAPE, a tangible augmented previsualization environment for filmmaking. Using tangible interfaces and augmented reality technology, TAPE combines physical props and virtual elements, allowing users to manipulate and position objects ...
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- research-articleOctober 2023
Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality
UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 12, Pages 1–18https://doi.org/10.1145/3586183.3606793Utilizing everyday objects as tangible proxies for Augmented Reality (AR) provides users with haptic feedback while interacting with virtual objects. Yet, existing methods focus on the attributes of the objects, constraining the possible proxies and ...
- research-articleJuly 2023
Affordance-Based and User-Defined Gestures for Spatial Tangible Interaction
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems ConferencePages 1500–1514https://doi.org/10.1145/3563657.3596032Although mid-air hand gestures have been widely adopted by VR/AR products (e.g., Quest 2 and HoloLens), some drawbacks remain due to their lack of tangibility and tactile feedback. Opportunistic Tangible User Interfaces could address these shortcomings ...
- research-articleAugust 2023
Sounds of Play: Designing Augmented Toys for Children with Autism
PETRA '23: Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive EnvironmentsPages 338–346https://doi.org/10.1145/3594806.3594859This paper presents a study on the design of augmented toys for children with autism. The goal of the study was to develop an interactive game that could improve social interaction and cognitive skills in children with autism, as well as create an ...
- Work in ProgressJune 2023
Nurturing Eco-Consciousness: The Journey of the EcoMorph Guardian in Shaping Tomorrow's Stewards.
LDT '23: Proceedings of the 2023 Symposium on Learning, Design and TechnologyPages 119–122https://doi.org/10.1145/3594781.3594804The environment is suffering tremendous changes. Climate change and global warming are a few of the major problems facing the planet. Various kinds of garbage are ending up in the ocean, which is making Earth's environment deteriorate. After exploring ...
- research-articleApril 2023
BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning Braille
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 218, Pages 1–14https://doi.org/10.1145/3544548.3580844Learning to read Braille is crucial to academic success for people with blindness or severe visual impairment. In our work, we investigate how we can support early learning of Braille with tangible computing. In a human-centered inclusive design process ...
- research-articleApril 2023
Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 461, Pages 1–14https://doi.org/10.1145/3544548.3580704Edges are one of the most ubiquitous geometric features of physical objects. They provide accurate haptic feedback and easy-to-track features for camera systems, making them an ideal basis for Tangible User Interfaces (TUI) in Augmented Reality (AR). We ...
- articleOctober 2022
Design Explorations for 3D-Printed Modular Markers for eXtended-Reality Tangible User Interfaces
International Journal of Creative Interfaces and Computer Graphics (IJCICG-IGI), Volume 13, Issue 1Pages 1–15https://doi.org/10.4018/IJCICG.311426Various materials, objects, and sensors have been explored earlier for creating tangible user interfaces (TUIs). However, there is little work on 3D-printed TUIs based on visual markers for smartphone-based extended reality (XR) experiences. The ...
- research-articleApril 2022
SABLIER : a Tangible Interactor to Navigate through Space and Time
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 503, Pages 1–12https://doi.org/10.1145/3491102.3517567Historians use spatio-temporal navigation for their models and studies of historical evolutions and events. Their findings can then be exhibited in cultural mediation centers or museums. The latter, both to facilitate the transmission of knowledge and ...
- posterApril 2022
Tangible Version Control: Exploring a Physical Object’s Alternative Versions
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 427, Pages 1–7https://doi.org/10.1145/3491101.3519686In iterative physical object creation, only the latest design state is manifested in the physical artifact, while information about previous versions are lost. This makes it challenging to keep track of changes and developments in iterative physical ...
- Work in ProgressFebruary 2022
Tangible Construction Kit for Blind and Partially Sighted Drawers: Co-Designing a cross-sensory 3D interface with blind and partially sighted drawers during Covid-19
TEI '22: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 76, Pages 1–6https://doi.org/10.1145/3490149.3505580Drawing as an activity aids problem solving, collaboration, and presentation in design, science, and engineering and artistic creativity as well as expression in the arts. Unfortunately, blind, and partially sighted learners still lack an inclusive and ...
- ArticleNovember 2021
Virtual Guia Fortress: A 3D-printed eXtended Reality Playset
AbstractThis paper reports a work-in-progress that explores the use of 3D-printing for marker-based Tangible User Interfaces for use with smartphone-based eXtended Reality experiences. We have explored several ways to 3D-print matrix markers that are re-...
- ArticleAugust 2021
Designing a Tangible Device for Re-Framing Unproductivity
AbstractWe report on the design of a tangible device for encouraging the acceptance of unproductive time on office workers. We first conducted interviews for a better understanding of the subjective experience of productivity. We found that while the idea ...
- ArticleJuly 2021
Creative Design of Gaussian Sensor System with Encoding and Decoding
Human Interface and the Management of Information. Information-Rich and Intelligent EnvironmentsPages 385–395https://doi.org/10.1007/978-3-030-78361-7_29AbstractStuart Hall proposed the “encoding/decoding model of communication” for the theoretical method of media information production and dissemination in 1973. In 1980, he further proposed the research of classic contemporary culture titled “Encoding/...
- ArticleJuly 2021
Tangible Chess for Dementia Patients – Playing with Conductive 3D Printed Figures on a Touchscreen
- Christian Eichhorn,
- David A. Plecher,
- Oleksandr Golovnya,
- Dorothee Volkert,
- Atsushi Hiyama,
- Gudrun Klinker
Human Aspects of IT for the Aged Population. Supporting Everyday Life ActivitiesPages 38–57https://doi.org/10.1007/978-3-030-78111-8_3AbstractIn the area of dementia care, Serious Games are seen as an opportunity to boost cognitive capabilities and to stabilize the ability to independently perform Activities of Daily Living (ADLs). We developed a Serious Game based on the popular ...
- ArticleJuly 2020
Multimodal Analysis of Preschool Children’s Embodied Interaction with a Tangible Programming Environment
Human-Computer Interaction. Multimodal and Natural InteractionPages 443–462https://doi.org/10.1007/978-3-030-49062-1_30AbstractDirect physical interaction with the world is a key constituting factor of cognitive development during childhood. Computational technologies, such as Tangible User Interfaces (TUI), offer opportunities for physically mediated interaction in ...