2.1 Social Dimensions of Microbial Living Artefacts
Our paper positions "care" within the context of microbial living artefacts as an initial exploration into human-microbe relationships that could potentially integrate into our daily practices. We have been actively engaging and collaborating with microbes in diverse life activities, harnessing their distinct abilities, notably in practices such as beer brewing, sourdough baking, and medicine production. In recent decades, scholars in design and HCI fields have broadened the scope of human-microbe relations to encompass more diverse organisms and contexts, such as shared environment sensing and display [
6,
9,
32,
35], direct interactions [
63], biotic games [
51] and interactive public arts [
55].
With novel functions and experiences endowed by microbes, these endeavours have sparked imaginations of alternative social interactions with non-humans, driven by an aspiration to enhance our planet’s sustainability and harmonious relationships between species. More profoundly, they have triggered meaningful dialogues within design and HCI on new epistemological perspectives, associated challenges and opportunities that arise when designing and living with microbial artefacts. Besides our long-existing understanding that living media could naturally promote human empathy [
17], they might also bring about an experience of shared “vitality” [
61] which could lead to motivations of caring. Delving deeper into this social dimension of living artefacts, Karana et al. [
42] proposed three fundamental design principles to facilitate living artefacts to be deeply embedded within everyday life:
mutualistic care, living aesthetics and habitabilities. These design principles call upon designers to understand and embrace diverse temporalities of living beings, and to nurture reciprocal relations and sensibilities of habitat relationalities with them. Additionally, design strategies, as proposed by [
49], enable the surfacing of the livingness of microbes, as a way to overcome and manage challenges in human perceptions of the distinct temporalities, scales, and semantics of the microbial world. In line with this approach, [
80] proposed microbial interfaces and artefacts that align human-microbe temporal dissonance, fostering imaginaries of alternative reciprocal human-microbe relations. Our work endeavours to contribute to the ongoing discourse on the social dimensions of living artefacts by exploring how we can design for care. We collaborate with a cyanobacterium (
Synechocystis sp. PCC6803), a microorganism that presents unique temporality that poses challenges for timely care [
80].
2.1.1 Cyanobacteria Artefacts in Design and HCI.
Commonly known as "blue-green algae," cyanobacteria are a type of bacteria that distinguishes itself from other bacterial species through its ability to perform photosynthesis, a biological process shared with green algae and green-leafed plants. Amongst photosynthetic species, microalgae and cyanobacteria are microbial species that have been integrated into design and HCI projects. These projects encompass a range of innovations, such as an energy-converting living light system [
23], an interactive air-purifying playground [
21], air-purifying garments [
1], outdoor water-detoxing tiles [
33], light-responsive image displays [
30], electricity-producing wallpaper [
68], and temporal-aligning interfaces and artefacts [
80]. Leveraging their photosynthetic process, cyanobacteria can metabolise using only light, water, carbon dioxide, and various inorganic substances. To sustain themselves, they continually absorb sunlight and carbon dioxide while releasing oxygen into the atmosphere—a process known as carbon fixation, which plays a significant role in the global carbon cycle [
13]. Cyanobacteria’s capacity for carbon capture and oxygen generation has been demonstrated in living material designs [
18,
40,
69,
73]. When exposed to light, these microorganisms accumulate green biomass over time, typically spanning days to weeks, thereby transforming the total absorbed light into green living colours [
80].
Whilst most existing works have explored the functional potential of photosynthetic microbes, e.g., purifying air, [
80] have called attention to their unique temporality and the challenges they pose to timely human care. They instantiated how the alignment of human-cyanobacteria temporalities could foster new reciprocal human-microbe relations, by creating a tangible interface with cyanobacteria facilitating human noticing of the microbe’s wellbeing and envisioning mutualistic care enabled through the interface. Building on this work, we further explore care in situ for a potential air-purifying living artefact designed with cyanobacterium
Synechocystis sp. PCC6803.
2.2 Care for Other-than-Humans in HCI
Care as “everything we do to maintain, continue and repair ‘our world’ so that we can live in it as well as possible” [
54] is of vital importance in our current times of ecological crisis. Through practising care for ourselves and those around us, we aim to nurture not only our own lives but also other-than-human cohabitants that share the environment with us through intricate relations, dependencies and entanglements. Care involves not only mundane labour and affection but also higher ethical and political concerns [
19]. Moreover, it is essential to also recognize that care is not always positive and fulfilling; embracing the values of discomfort that care might involve can also be unsettling [
62]. Care inherently involves tensions, yet these can be desirable and generative when approached through a design perspective [
37].
In the call to pursue alternatives for the long-existing destructive industrial paradigm, HCI researchers have been turning to feminist care ethics and posthumanism, and exploring care possibilities both theoretically and in practice. In HCI, caring for more-than-human and not-just-human [
47] concerns moving away from anthropocentrism and functionalism [
7] and convening “constituency” of humans and non-humans as matters of care before any design is committed [
75]. Care for other-than-human beings is a relational, embodied, and ongoing practice that is necessarily particular [
47]. Pioneering researchers committed to care-ful HCI have offered us valuable insights to design care for diverse other-than-humans. Some examples include care imaginaries towards home IoT [
46], tensions in care for loved ones [
37], design exploration for tactful feminist care [
12], care-ful practices and artefacts initiated by local communities in farming [
7], attention to animal welfare [
60], and ethics of care when working with microbes [
3]. In parallel, the notion of
mutualistic care [
42] has been introduced in the biodesign framework of “living artefacts”, suggesting the reciprocity and evolving nature of care between humans and living organisms in the artefacts. We are eager to delve deeper into this notion of care in our research.
Care concerning specifically other-than-human living beings such as microorganisms has been a topic of interest that has gathered traction amongst artists, designers and HCI researchers (e.g., [
3,
16,
20,
35,
49,
57,
59,
63,
80]). Here, we briefly discuss different ways in which care for microbes has been studied in HCI, to help us further distinguish our contribution. In Tardigotchi [
20], a water bear’s wellbeing is displayed as a digital avatar on a pixelated display and also made observable through a microscope on the artefact. Through digital reminders of the water bear being hungry or satisfied, people can perform feeding actions for the microbe accordingly. Similarly, Nukabot [
16] is an artefact that communicates progress and the well-being of food-fermenting bacteria through digital mediation and cultural referencing that emotionally appeal to the humans who live with the artefact, to care for, and to manually stir the fermenting bran at appropriate times. Contrastingly, designers of Rafigh [
35], utilise unprocessed visible aesthetics of mushroom growth, to appeal to its users to become engaged with the care practices involving speech learning and watering of the mushrooms.
Amongst these works, some have demonstrated how in-situ longitudinal studies around care for living organisms could be approached [
16,
35,
59]. [
16]’s artefact design revolved around familiar organisms and established care practices; [
35] and [
59] investigated how physical care towards a living organism influences human relationship with familiar products. However, none of the works have studied the role of materiality of living artefacts in nurturing diverse care practices over time. In these works, to elicit care actions, there is usually a set of input-output (I/O) rules in the artefact that links one specific action (e.g., stirring in Nukabot) or a targeted behaviour change (e.g., speech learning in Rafigh) to a microbial need. Yet, caregiving interactions are often prescribed by the artefacts’ designers. This makes it difficult (if not impossible) for creative configurations related to care actions to emerge organically in the everyday. To delve into this particular aspect of care within the frame of designing a living artefact, we turn our attention to materiality, more specifically, the performative qualities of materials that can be harnessed in the design of the artefact.
2.3 Materiality and Performativity of Materials in HCI
Over the past decade, HCI scholars have persistently turned away from the view of the material world as passive and inert. They now share the common understanding that materiality, intended here as the material qualities of artefacts, plays an active role in the unfolding of dynamic relationships between people and interactive systems [
31,
41,
67,
74,
77], offering new interaction possibilities and experiences that are intimately entangled with social practices [
26].
Giaccardi and Karana [
26] called for HCI designers to pay attention to the performative qualities of materials, referring to their active role in shaping our peculiar ways of doing, and ultimately, daily practices. Building on this, Karana et al. [
44] presented designerly explorations of how the performative qualities of materials can invite novel ways of unfolding a social practice (in this case, the mundane activity of “tuning the radio”). To guide designers in harnessing performativity of smart materials, Barati et al. [
5] offer a framework for material design process to prompt specific actions from people. In a similar vein, by examining lived experiences with a deformable lampshade, Zhong et al. [
79] revealed that "deformability" of the artefact can stimulate participants’ creativity in their interactions with it, such as "drawing on the artefact."
In line with these studies, we argue that materiality, especially the performative qualities of materials, holds the potential to facilitate the creative unfolding of care practices. The importance of creativity in care has been underscored in
Matters of Care [
19]. It emphasises uneventful everyday occurrences as transformative, and advocates for “improvisational haptic creativity” for humans to engage with more-than-human care, as a way to disrupt the dominant anthropocentric view of innovation ([
19], p.214). In line with this call, we propose that performative qualities of materials [
26] can support exploratory care practices towards living artefacts. In the experience of materials, performances are carried out and altered in the development of practice through recurring encounters with the materials [
26]. In this dynamic, materials are not static; they change as a result of these performances, potentially influencing how performances further develop. Embracing the concept of materials experience in our design allows for the adaptability of living artefacts across a broader spectrum of social situations. It also opens up avenues for what could be framed as creative alternatives [
10], co-performance [
25] and multiplicity [
75], both with and through living artefacts.
In the design of our artefact, to enhance its potential to allow for the creative unfolding of everyday care practices, we paid special attention to the artefact’s temporal and performative qualities, considering both its living and nonliving components. In particular, we focused on the temporal colour changes expressed by the living cyanobacteria, along with qualities such as softness, transparency, flexibility, and stickability of the nonliving components. The form (shape and size) has also been taken into account in the final design of the artefact.