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UnifiedSense: Enabling Without-Device Gesture Interactions Using Over-the-shoulder Training Between Redundant Wearable Sensors

Published: 13 September 2023 Publication History

Abstract

Wearable devices allow quick and convenient interactions for controlling mobile computers. However, these interactions are often device-dependent, and users cannot control devices in a way they are familiar with if they do not wear the same wearable device. This paper proposes a new method, UnifiedSense, to enable device-dependent gestures even when the device that detects such gestures is missing by utilizing sensors on other wearable devices. UnifiedSense achieves this without explicit gesture training for different devices, by training its recognition model while users naturally perform gestures. The recognizer uses the gestures detected on the primary device (i.e., a device that reliably detects gestures) as labels for training samples and collects sensor data from all other available devices on the user. We conducted a technical evaluation with data collected from 15 participants with four types of wearable devices. It showed that UnifiedSense could correctly recognize 5 gestures (5 gestures × 5 configurations) with an accuracy of 90.9% (SD = 1.9%) without the primary device present.

Supplementary Material

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Supplemental video

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 7, Issue MHCI
    MHCI
    September 2023
    1017 pages
    EISSN:2573-0142
    DOI:10.1145/3624512
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    This work is licensed under a Creative Commons Attribution-NonCommercial International 4.0 License.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 September 2023
    Published in PACMHCI Volume 7, Issue MHCI

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    Author Tags

    1. over-the-shoulder training
    2. unified gesture interactions
    3. wearables

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