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Motion-Powered Gameboy

Published: 24 January 2023 Publication History

Abstract

Energy harvesting technology enables the battery-free realization of some sensing, computing, and connectivity functions. However, its promotion in battery-free human-computer interaction is relatively slow in comparison. There is a critical energy gap around interactive devices which are screen-focused and usually power-hungry. This energy gap can be narrowed down and filled up by selecting a proper display and taking a sophisticated hardware and software co-design. Motion-powered gameboy, the first robust personal mobile gaming device, is manufactured by combining the features of a bistable E-ink display and a quasi-static toggling motion energy harvester. With the hardware-software co-design, the amount of energy generated by the player's pinch action can adequately guarantee successful user interaction and preferable user experience. The design methodology of the motion-powered game-boy provides a valuable example for the development of motion-powered human-computer interactive devices.

References

[1]
Jasper de Winkel, Vito Kortbeek, Josiah Hester, and Przemysław Pawełczak. 2020. Battery-Free Game Boy. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 4, 3, Article 111 (sep 2020), 34 pages.
[2]
Xin Li, Hong Tang, Guobiao Hu, Bao Zhao, and Junrui Liang. 2022. ViPSN-Pluck: A Transient-Motion-Powered Motion Detector. IEEE Internet of Things Journal 9, 5 (2022), 3372--3382.

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Published In

cover image ACM Conferences
SenSys '22: Proceedings of the 20th ACM Conference on Embedded Networked Sensor Systems
November 2022
1280 pages
ISBN:9781450398862
DOI:10.1145/3560905
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 January 2023

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Author Tags

  1. battery-free IoT
  2. human-computer interaction
  3. motion energy harvesting

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  • Demonstration

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SenSys '22 Paper Acceptance Rate 52 of 187 submissions, 28%;
Overall Acceptance Rate 174 of 867 submissions, 20%

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