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Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts

Published: 15 September 2022 Publication History

Abstract

Gamification has been shown to successfully help users in reaching their goals, and enhancing their user experience. However, it has also been criticized for adding arbitrary rewards to non-game activities, which is often perceived as being meaningless. To counter this, we investigate whether physical gamification, i.e. transforming virtual gamification elements (such as points or leaderboards) to their physical counterparts, is perceived as more meaningful by users. Based on an elicitation lab-study (N=12), we contribute concrete transformations from virtual to physical gamification elements and derive design recommendations for physical gamification systems. Next, we use these recommendations to implement a prototype for the gamification elements points and leaderboard. In a subsequent lab experiment, we investigate the perception of physical gamification elements and compare our prototype to its virtual counterpart (N=12). Our results show that physical gamification elements are perceived as significantly more persuasive and more meaningful than their virtual counterparts.

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Cited By

View all
  • (2024)Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskProceedings of the ACM on Human-Computer Interaction10.1145/36770598:CHI PLAY(1-28)Online publication date: 15-Oct-2024
  • (2024)EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual GardenCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678795(43-49)Online publication date: 14-Oct-2024
  • (2023)Growing Green Habits: Unobtrusive Gamified Eco-Feedback to Motivate Sustainable BehaviorProceedings of Mensch und Computer 202310.1145/3603555.3608544(454-459)Online publication date: 3-Sep-2023

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    OzCHI '21: Proceedings of the 33rd Australian Conference on Human-Computer Interaction
    November 2021
    361 pages
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    Published: 15 September 2022

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    Author Tags

    1. gamification
    2. meaningfulness
    3. physicality
    4. virtuality

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    OzCHI '21
    OzCHI '21: 33rd Australian Conference on Human-Computer Interaction
    November 30 - December 2, 2021
    VIC, Melbourne, Australia

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    View all
    • (2024)Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskProceedings of the ACM on Human-Computer Interaction10.1145/36770598:CHI PLAY(1-28)Online publication date: 15-Oct-2024
    • (2024)EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual GardenCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678795(43-49)Online publication date: 14-Oct-2024
    • (2023)Growing Green Habits: Unobtrusive Gamified Eco-Feedback to Motivate Sustainable BehaviorProceedings of Mensch und Computer 202310.1145/3603555.3608544(454-459)Online publication date: 3-Sep-2023

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