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Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse

Published: 31 March 2022 Publication History

Abstract

In human-computer interaction (HCI), there has been a push towards open science, but to date, this has not happened consistently for HCI research utilizing brain signals due to unclear guidelines to support reuse and reproduction. To understand existing practices in the field, this paper examines 110 publications, exploring domains, applications, modalities, mental states and processes, and more. This analysis reveals variance in how authors report experiments, which creates challenges to understand, reproduce, and build on that research. It then describes an overarching experiment model that provides a formal structure for reporting HCI research with brain signals, including definitions, terminology, categories, and examples for each aspect. Multiple distinct reporting styles were identified through factor analysis and tied to different types of research. The paper concludes with recommendations and discusses future challenges. This creates actionable items from the abstract model and empirical observations to make HCI research with brain signals more reproducible and reusable.

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  1. Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse

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    cover image ACM Transactions on Computer-Human Interaction
    ACM Transactions on Computer-Human Interaction  Volume 29, Issue 4
    August 2022
    469 pages
    ISSN:1073-0516
    EISSN:1557-7325
    DOI:10.1145/3514186
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    New York, NY, United States

    Publication History

    Published: 31 March 2022
    Accepted: 01 October 2021
    Revised: 01 September 2021
    Received: 01 August 2020
    Published in TOCHI Volume 29, Issue 4

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    Author Tags

    1. Brain sensing
    2. electroencephalography
    3. EEG
    4. functional near-infrared spectroscopy
    5. fNIRS
    6. experiment model
    7. reproducibility

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    • U.S. National Science Foundation
    • DFG project “DINCO - Detection of Interaction Competencies and Obstacles”

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