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Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback

Published: 05 November 2021 Publication History

Abstract

Board games allow us to share collective entertainment experiences. They entertain because of the interactions between players, physical manipulation of tokens and decision making. Unfortunately, most board games exclude people with visual impairments as they were not initially designed for players with special needs. Through a user-centered design process with an accessible game library and visually impaired players, we observed challenges and solutions in making existing board games accessible through handcrafted solutions (tactile stickers, braille labels, etc.). In a second step, we used Spatial Augmented Reality (SAR), to make existing board games inclusive by adding interactivity (GameARt). In a case study with an existing board game considered as not accessible (Jamaica), we designed an interactive SAR version with touch detection (JamaicAR). We evaluated this prototype in a user study with 5 groups of 3 players each, including sighted, low vision and blind players. All players, independent of visual status, were able to play the Augmented Reality game. Moreover, the game was rated positively by all players regarding attractiveness, play engrossment, enjoyment and social connectivity. Our work shows that Spatial Augmented Reality has the potential to make board games accessible to people with visual impairments when handcrafted adaptations fall short.

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  1. Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback

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          cover image Proceedings of the ACM on Human-Computer Interaction
          Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue ISS
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          November 2021
          481 pages
          EISSN:2573-0142
          DOI:10.1145/3498314
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          Published: 05 November 2021
          Published in PACMHCI Volume 5, Issue ISS

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          Author Tags

          1. accessibility
          2. audio-tactile content
          3. augmented reality
          4. blind
          5. inclusive games and play
          6. low vision

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          • (2024)Towards Construction-Oriented Play for Vision-Diverse PeopleProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675607(1-12)Online publication date: 27-Oct-2024
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