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UPLIGHT: A Novel Portable Game Device with Omnidirectional Projection Display

Published: 10 October 2021 Publication History

Abstract

We hypothesized that the act of actively moving one’s body to see the hidden parts of a sphere, cube, or any other structure with height and sides would be entertaining. In this paper, we propose a novel portable game device with omnidirectional display called “UPLIGHT,” which was created by combining the element of entertainment with the play style of a portable game device. We also describe the design of a prototype and a playable game application that we developed to achieve this interaction.

References

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Antonio Gomes, Lahiru Lakmal Priyadarshana, Aaron Visser, Juan Pablo Carrascal, and Roel Vertegaal. 2018. Magicscroll: A Rollable Display Device with Flexible Screen Real Estate and Gestural Input. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (Barcelona, Spain) (MobileHCI ’18). Association for Computing Machinery, New York, NY, USA, Article 6, 11 pages. https://doi.org/10.1145/3229434.3229442
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Masaki Iwabuchi, Yasuaki Kakehi, and Takeshi Naemura. 2008. LimpiDual Touch: Interactive Limpid Display with Dual-Sided Touch Sensing. In ACM SIGGRAPH 2008 Posters (Los Angeles, California) (SIGGRAPH ’08). Association for Computing Machinery, New York, NY, USA, Article 87, 1 pages. https://doi.org/10.1145/1400885.1400978
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Tamotsu Machida. 2002. GEO-COSMOS: World’s First Spherical Display. In ACM SIGGRAPH 2002 Conference Abstracts and Applications (San Antonio, Texas) (SIGGRAPH ’02). Association for Computing Machinery, New York, NY, USA, 189. https://doi.org/10.1145/1242073.1242202
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Lahiru Lakmal Priyadarshana, Victoria Porter, Juan Pablo Carrascal, Aaron Visser, and Roel Vertegaal. 2016. MagicWand: Exploring Physical Affordances with a Handheld Cylindrical Display Object. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (San Jose, California, USA) (CHI EA ’16). Association for Computing Machinery, New York, NY, USA, 3762–3765. https://doi.org/10.1145/2851581.2890259
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      Published In

      cover image ACM Conferences
      UIST '21 Adjunct: Adjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology
      October 2021
      182 pages
      ISBN:9781450386555
      DOI:10.1145/3474349
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 10 October 2021

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      Author Tags

      1. controller
      2. display
      3. entertainment
      4. game
      5. omnidirectional display
      6. tangible interaction

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      Overall Acceptance Rate 561 of 2,567 submissions, 22%

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