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Multi-Player Gaming on Spherical Displays

Published: 18 April 2015 Publication History

Abstract

Spherical displays offer unique affordances for multi-player games and playful interactions in social spaces. The shape of a spherical display allows users to face each other and maintain eye contact during interaction, creating a different social dynamic than at a flat display. There is also no intrinsically defined front or centre of the display, offering different views from different viewing angles. This creates shared and private areas of the display given users' varying perspectives. Trajectory based games have a dramatically different experience when played on a spherical surface. Side-scrolling games are also exciting on a spherical surface, becoming "rotating" games where users' action affect others playing at different points around the screen. This Interactivity exhibit showcases two multi-player games that specifically exploit the affordances of a spherical display in a social setting.

Supplementary Material

suppl.mov (int0148-file3.mp4)
Supplemental video

References

[1]
Benko, H., Wilson, A.D., and Balakrishnan, R. Sphere: multi-touch interactions on a spherical display. In Proc. of UIST '08. ACM, New York, NY, USA, 77--86.
[2]
Bolton, J., Kim, K., and Vertegaal, R. A comparison of competitive and cooperative task performance using spherical and flat displays. In Proc. of CSCW '12. ACM, New York, NY, USA, 529--538.
[3]
Machida T. GEO-COSMOS: world's first spherical display. In ACM SIGGRAPH 2002. ACM, New York, NY, USA, 189--189.

Cited By

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  • (2024)A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00100(806-816)Online publication date: 16-Mar-2024
  • (2023)LUNAChair: Remote Wheelchair System Linking Users to Nearby People and AssistantsProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582714(122-134)Online publication date: 12-Mar-2023
  • (2021)Collaboration around Multi-touch Spherical Displays: A Field Study at a Science MuseumProceedings of the ACM on Human-Computer Interaction10.1145/34760675:CSCW2(1-34)Online publication date: 18-Oct-2021
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
    April 2015
    2546 pages
    ISBN:9781450331463
    DOI:10.1145/2702613
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 18 April 2015

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    Author Tags

    1. multi-player games
    2. playful interfaces
    3. spherical displays

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    • Extended-abstract

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    CHI '15
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    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

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    CHI EA '15 Paper Acceptance Rate 379 of 1,520 submissions, 25%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2024)A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00100(806-816)Online publication date: 16-Mar-2024
    • (2023)LUNAChair: Remote Wheelchair System Linking Users to Nearby People and AssistantsProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582714(122-134)Online publication date: 12-Mar-2023
    • (2021)Collaboration around Multi-touch Spherical Displays: A Field Study at a Science MuseumProceedings of the ACM on Human-Computer Interaction10.1145/34760675:CSCW2(1-34)Online publication date: 18-Oct-2021
    • (2021)UPLIGHT: A Novel Portable Game Device with Omnidirectional Projection DisplayAdjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3474349.3480207(142-144)Online publication date: 10-Oct-2021
    • (2020)TimeBOMB: An Interactive Game Station Showcasing the History of Computer GamesExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3381658(1-6)Online publication date: 25-Apr-2020
    • (2020)Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical DisplaysProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376468(1-12)Online publication date: 21-Apr-2020
    • (2019)Do user-defined gestures for flatscreens generalize to interactive spherical displays for adults and children?Proceedings of the 8th ACM International Symposium on Pervasive Displays10.1145/3321335.3324941(1-7)Online publication date: 12-Jun-2019
    • (2017)EyeScoutProceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3126594.3126630(155-166)Online publication date: 20-Oct-2017
    • (2017)QoomProceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3126594.3126607(599-609)Online publication date: 20-Oct-2017
    • (2016)Mobile Phone Usage CyclesProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892402(2751-2757)Online publication date: 7-May-2016

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