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Ka-Boom!!! Visually Exploring Latency Measurements for XR

Published: 08 May 2021 Publication History

Abstract

Latency can be detrimental for the experience of Virtual Reality. High latency can lead to loss of performance and cybersickness. There are simple approaches to measure approximate latency and more elaborated for more insight into latency behavior. Yet there are still researchers who do not measure the latency of the system they are using to conduct VR experiments.
This paper provides an illustrated overview of different approaches to measure latency of VR applications, as well as a small decision-making guide to assist in the choice of the measurement method. The visual style offers a more approachable way to understand how to measure latency.

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Cited By

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  • (2023)Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented reviewFrontiers in Psychology10.3389/fpsyg.2023.116193214Online publication date: 9-Jun-2023
  • (2023)Managing Delays in Human-Robot InteractionACM Transactions on Computer-Human Interaction10.1145/356989030:4(1-42)Online publication date: 12-Sep-2023
  • (2023)Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body AwarenessProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580918(1-14)Online publication date: 19-Apr-2023
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cover image ACM Conferences
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
May 2021
2965 pages
ISBN:9781450380959
DOI:10.1145/3411763
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 08 May 2021

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Author Tags

  1. VR
  2. XR
  3. comic
  4. latency
  5. measurement

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Cited By

View all
  • (2023)Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented reviewFrontiers in Psychology10.3389/fpsyg.2023.116193214Online publication date: 9-Jun-2023
  • (2023)Managing Delays in Human-Robot InteractionACM Transactions on Computer-Human Interaction10.1145/356989030:4(1-42)Online publication date: 12-Sep-2023
  • (2023)Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body AwarenessProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580918(1-14)Online publication date: 19-Apr-2023
  • (2023)The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324708929:5(2358-2368)Online publication date: 1-May-2023
  • (2022)Does distance matter? Embodiment and perception of personalized avatars in relation to the self-observation distance in virtual realityFrontiers in Virtual Reality10.3389/frvir.2022.10310933Online publication date: 21-Dec-2022
  • (2022)Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00065(489-498)Online publication date: Oct-2022
  • (2021)Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed RealityProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489865(1-10)Online publication date: 8-Dec-2021

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