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System lag tests for augmented and virtual environments

Published: 01 November 2000 Publication History
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References

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Jacobs, M.C., Livingston, M.A., and State, A. (1997). Managing latency in complex augmented reality systems. In Proceedings of the Symposium on Interactive 3D Graphics (April 27-30, Providence, Rhode Island), ACM/SIGGRAPH, pp. 49-54.
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Summers, V.A., Booth, K.S., Calvert, T., Graham, E.D., and MacKenzie, C.L. (1999). Calibration for augmented reality experimental testbeds. In Proceedings of the Symposium on Interactive 3-D Graphics (April 26-28, Atlanta, Georgia), ACM/SIGGRAPH, pp. 155-162.
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cover image ACM Conferences
UIST '00: Proceedings of the 13th annual ACM symposium on User interface software and technology
November 2000
248 pages
ISBN:1581132123
DOI:10.1145/354401
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 November 2000

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Author Tags

  1. augmented reality
  2. calibration
  3. lag
  4. sensor
  5. turntable
  6. virual reality

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UIST00
UIST00: ACM Symposium on User Interface Software and Technology
November 6 - 8, 2000
California, San Diego, USA

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Overall Acceptance Rate 561 of 2,567 submissions, 22%

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Cited By

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  • (2023)Measuring the Latency of Graphics Frameworks on X11-Based SystemsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585779(1-7)Online publication date: 19-Apr-2023
  • (2022)Latency and sampling compensation in mixed-reality-in-the-loop simulations of production systemsProduction Engineering10.1007/s11740-022-01175-217:3-4(341-353)Online publication date: 13-Dec-2022
  • (2021)Ka-Boom!!! Visually Exploring Latency Measurements for XRExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3450379(1-9)Online publication date: 8-May-2021
  • (2020)Latency and Cybersickness: Impact, Causes, and Measures. A ReviewFrontiers in Virtual Reality10.3389/frvir.2020.5822041Online publication date: 26-Nov-2020
  • (2020)Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.1580498468656(791-799)Online publication date: Mar-2020
  • (2017)Characterizing Latency in Touch and Button-Equipped Interactive SystemsProceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3126594.3126606(29-39)Online publication date: 20-Oct-2017
  • (2017)A Visual Latency Estimator for 3D Tele-ImmersionProceedings of the 8th ACM on Multimedia Systems Conference10.1145/3083187.3084019(272-283)Online publication date: 20-Jun-2017
  • (2017)Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2017.26(90-99)Online publication date: Oct-2017
  • (2016)Hammer Time!Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858394(2857-2868)Online publication date: 7-May-2016
  • (2016)Technical and conceptual considerations for using animated stimuli in studies of animal behaviorCurrent Zoology10.1093/cz/zow10463:1(5-19)Online publication date: 23-Oct-2016
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