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Strategy Games: The Components of A Worthy Opponent

Published: 17 September 2020 Publication History

Abstract

What distinguishes a good AI opponent from a bad one in the eyes of players? To answer this question, hundreds of opinions were analysed, as expressed by strategy-game players in forums; from these, a grounded theory was formed. It was found that the AI’s role as an opponent in a game shapes player expectations, and that not breaking these is instrumental to players’ enjoyment. The expectations include: keeping a tension between the player and AI; maintaining a level playing field; and more subtle expectations involving closure and the ability to rectify behaviour. The nature of these expectations are explored, as well as how they might be upheld.

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Cited By

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  • (2021)Player-AI Interaction: What Neural Network Games Reveal About AI as PlayProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445307(1-17)Online publication date: 6-May-2021

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Published In

cover image ACM Other conferences
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games
September 2020
804 pages
ISBN:9781450388078
DOI:10.1145/3402942
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 September 2020

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Author Tags

  1. AI
  2. Closure
  3. Expectations
  4. Games
  5. Grounded Theory
  6. HCI
  7. Human-Computer Interaction
  8. Level Playing Field
  9. Qualitative
  10. Strategy
  11. Suspense
  12. Tension
  13. Transparency

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  • Research-article
  • Research
  • Refereed limited

Funding Sources

  • IGGI EPSRC Centre for Doctoral Training

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FDG '20

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Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2021)Player-AI Interaction: What Neural Network Games Reveal About AI as PlayProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445307(1-17)Online publication date: 6-May-2021

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