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Games and Play SIG: Engaging Small Developer Communities

Published: 20 April 2018 Publication History

Abstract

The Games-and-Play community has thrived at ACM SIGCHI with a consistent increase in games- and play-related submissions across research papers, workshops, posters, demos, and competitions. The community has attracted a significant number of academic researchers, students, and practitioners to CHI conferences in recent years. CHI 2018 is being held in Montréal, a major game development hub. Montréal is not only a home for major game studios but also more than 100 smaller game studios. In line with the "Engage With CHI" spirit of CHI 2018, this SIG aims to engage the Games and Play community in a discussion about the directions that we can take to advance towards demographics that will benefit from HCI games research but are currently underrepresented: small, independent developers, non-profit organizations, and academics that create mobile games, games for health, games for change, and/or educational games.

References

[1]
Regina Bernhaupt, Wijand Ijsselsteijn, Florian 'Floyd' Mueller, Manfred Tscheligi, and Dennis Wixon. 2008. Evaluating user experiences in games. In CHI '08 Extended Abstracts on Human Factors in Computing Systems. 3905--3908.
[2]
Regina Bernhaupt and Katherine Isbister. 2012. Games and entertainment community SIG: shaping the future. In CHI EA '12. 1173--1176.
[3]
Lennart E. Nacke, Anna Cox, Regan L. Mandryk, and Paul Cairns. 2016. SIGCHI Games: The Scope of Games and Play Research at CHI. In CHI EA '16. 1088--1091.
[4]
Katherine Isbister. 2016. Connecting through play. interactions 23, 4 (June 2016), 26--33.
[5]
Pejman Mirza-Babaei, Veronica Zammitto, Jörg Niesenhaus, Mirweis Sangin, and Lennart Nacke. 2013. Games user research: practice, methods, and applications. In CHI EA '13. 3219--3222.
[6]
Lennart E. Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, and Zhu (Cole) Zhenyu. 2016. Lightweight Games User Research for Indies and Non-Profit Organizations. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 3597--3603.
[7]
Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather W. Desurvire, and Regina Bernhaupt. 2014. Games and entertainment community SIG: reaching beyond CHI. In CHI '14 Extended Abstracts on Human Factors in Computing Systems. 1123--1126.
[8]
Anders Drachen, Pejman Mirza-Babaei and Lennart Nacke. 2018. Games User Research. Oxford University Press
[9]
Pejman Mirza-Babaei, Naeem Moosajee, and Brandon Drenikow. 2016. Playtesting for indie studios. In Proceedings of the 20th International Academic Mindtrek Conference. ACM, New York, NY, USA, 366--374.

Cited By

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  • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024

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  1. Games and Play SIG: Engaging Small Developer Communities

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      Published In

      cover image ACM Conferences
      CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      3155 pages
      ISBN:9781450356213
      DOI:10.1145/3170427
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 20 April 2018

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      Author Tags

      1. chi play
      2. entertainment
      3. games
      4. gamification
      5. hci
      6. play
      7. playful experience
      8. video games

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      • Abstract

      Funding Sources

      • Austrian Science Fund
      • Natural Sciences and Engineering Research Council of Canada
      • Social Sciences and Humanities Research Council of Canada

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      CHI '18
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      Acceptance Rates

      CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024

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