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Engaging users in the early phases of the design process: attitudes, concerns and challenges from industrial practice

Published: 22 June 2011 Publication History

Abstract

Product design is no longer solely driven by functionality. Usability and pleasure increasingly determine the success of a product. To address these emerging consumer needs, design literature offers various tools and methods for engaging end-users in the early phases of the design process. The study presented in this paper compares the state of the art in literature to design practice, represented by four different companies. During four separate studies the authors conducted extensive interviews throughout the companies to identify various user engagement methods, related challenges and pitfalls. The methods have been categorised according to the medium through which users provide information, namely what users say, what users do and what users make.
The result of this categorisation shows that companies primarily involve users by finding out what users say, using interviews and surveys. Only few occurrences of the other two categories were found. We identified the company culture as one of the limiting factors for engaging users in the design process. Companies prefer to rely on experience rather than end-user input, or in some cases simply do not acknowledge the importance of user engagement. Another limiting factor is the lack of awareness and knowledge regarding user engagement; companies do not know when to use which method or how to integrate the generated output in their design process. External factors, such as concerns about confidentiality of the new ideas and client-company relation are other factors that hinder the engagement of users in the early phases of the design process. The paper concludes with a set of opportunities that can be addressed to improve user engagement in the early stages of the design process.

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  • (2023)How Transgender People and Communities Were Involved in Trans Technology Design ProcessesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580972(1-16)Online publication date: 19-Apr-2023
  • (2021)Quantifying human performance for heterogeneous user populations using a structured expert elicitationSafety Science10.1016/j.ssci.2021.105435143(105435)Online publication date: Nov-2021
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cover image ACM Other conferences
DPPI '11: Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
June 2011
492 pages
ISBN:9781450312806
DOI:10.1145/2347504
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 22 June 2011

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Author Tags

  1. design tools
  2. end-user engagement
  3. methods
  4. user centered design

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DPPI '11

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Overall Acceptance Rate 27 of 53 submissions, 51%

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Cited By

View all
  • (2024)Exploration of UCD Practice LimitationsInteracting with Computers10.1093/iwc/iwae046Online publication date: 10-Oct-2024
  • (2023)How Transgender People and Communities Were Involved in Trans Technology Design ProcessesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580972(1-16)Online publication date: 19-Apr-2023
  • (2021)Quantifying human performance for heterogeneous user populations using a structured expert elicitationSafety Science10.1016/j.ssci.2021.105435143(105435)Online publication date: Nov-2021
  • (2021)Device personalization for heterogeneous populations: leveraging physician expertise and national population data to identify medical device patient user groupsUser Modeling and User-Adapted Interaction10.1007/s11257-021-09305-8Online publication date: 12-Oct-2021
  • (2020)Virtual Modeling of User Populations and Formative Design ParametersSystems10.3390/systems80400358:4(35)Online publication date: 3-Oct-2020
  • (2020)Positioning Participant Engagement in Participatory DesignHCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies10.1007/978-3-030-60114-0_25(367-379)Online publication date: 19-Jul-2020
  • (2016)The COnCEPT Project: Decoding the IT Needs of the Professional Designer When in Remote Collaboration during the Early Stages of the Design ProcessInternational Journal of Computer and Communication Engineering10.17706/IJCCE.2016.5.2.141-1505:2(141-150)Online publication date: 2016
  • (2014)Virtual Personas: A Case Study on Truck Cabin DesignDesign, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services10.1007/978-3-319-07635-5_35(357-368)Online publication date: 2014

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