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Artist friendly facial animation retargeting

Published: 12 December 2011 Publication History

Abstract

This paper presents a novel facial animation retargeting system that is carefully designed to support the animator's workflow. Observation and analysis of the animators' often preferred process of key-frame animation with blendshape models informed our research. Our retargeting system generates a similar set of blendshape weights to those that would have been produced by an animator. This is achieved by rearranging the group of blendshapes into several sequential retargeting groups and solving using a matching pursuit-like scheme inspired by a traditional key-framing approach. Meanwhile, animators typically spend a tremendous amount of time simplifying the dense weight graphs created by the retargeting. Our graph simplification technique effectively produces editable weight graphs while preserving the visual characteristics of the original retargeting. Finally, we automatically create GUI controllers to help artists perform key-framing and editing very efficiently. The set of proposed techniques greatly reduce the time and effort required by animators to achieve high quality retargeted facial animations.

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References

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Cited By

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  • (2023)Distributed Solution of the Blendshape Rig Inversion ProblemSIGGRAPH Asia 2023 Technical Communications10.1145/3610543.3626166(1-4)Online publication date: 28-Nov-2023
  • (2023)A majorization–minimization-based method for nonconvex inverse rig problems in facial animation: algorithm derivationOptimization Letters10.1007/s11590-023-02012-w18:2(545-559)Online publication date: 20-May-2023
  • (2022)Automated Blendshape Personalization for Faithful Face Animations Using Commodity SmartphonesProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565622(1-9)Online publication date: 29-Nov-2022
  • Show More Cited By

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  1. Artist friendly facial animation retargeting

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    Published In

    cover image ACM Conferences
    SA '11: Proceedings of the 2011 SIGGRAPH Asia Conference
    December 2011
    730 pages
    ISBN:9781450308076
    DOI:10.1145/2024156
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 12 December 2011

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    Author Tags

    1. animation
    2. animator
    3. editing
    4. face
    5. retargeting

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    • Research-article

    Funding Sources

    • KOCCA/MCST

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    SA '11
    Sponsor:
    SA '11: SIGGRAPH Asia 2011
    December 12 - 15, 2011
    Hong Kong, China

    Acceptance Rates

    Overall Acceptance Rate 178 of 869 submissions, 20%

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    Cited By

    View all
    • (2023)Distributed Solution of the Blendshape Rig Inversion ProblemSIGGRAPH Asia 2023 Technical Communications10.1145/3610543.3626166(1-4)Online publication date: 28-Nov-2023
    • (2023)A majorization–minimization-based method for nonconvex inverse rig problems in facial animation: algorithm derivationOptimization Letters10.1007/s11590-023-02012-w18:2(545-559)Online publication date: 20-May-2023
    • (2022)Automated Blendshape Personalization for Faithful Face Animations Using Commodity SmartphonesProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565622(1-9)Online publication date: 29-Nov-2022
    • (2019)Interactive editing of performance-based facial animationSIGGRAPH Asia 2019 Technical Briefs10.1145/3355088.3365147(61-64)Online publication date: 17-Nov-2019
    • (2019)Landmark-Guided Deformation Transfer of Template Facial Expressions for Automatic Generation of Avatar Blendshapes2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)10.1109/ICCVW.2019.00265(2100-2108)Online publication date: Oct-2019
    • (2016)Computer facial animation with synthesize marker on 3D faces surface2016 2nd International Conference of Industrial, Mechanical, Electrical, and Chemical Engineering (ICIMECE)10.1109/ICIMECE.2016.7910452(260-263)Online publication date: 2016
    • (2015)High-Quality Depth Estimation Using an Exemplar 3D Model for Stereo ConversionIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.239844021:7(835-847)Online publication date: 1-Jul-2015
    • (2014)Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate TransformationJournal of Applied Mathematics10.1155/2014/1892412014(1-14)Online publication date: 2014
    • (2014)Controllable high-fidelity facial performance transferACM Transactions on Graphics10.1145/2601097.260121033:4(1-11)Online publication date: 27-Jul-2014
    • (2012)Video Panorama for 2D to 3D ConversionComputer Graphics Forum10.1111/j.1467-8659.2012.03214.x31:7pt2(2213-2222)Online publication date: 1-Sep-2012

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