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Creating an actor-specific facial rig from performance capture

Published: 23 July 2016 Publication History

Abstract

Creating a high quality blendshape rig usually involves a large amount of effort from skilled artists. Although current 3D reconstruction technologies are able to capture accurate facial geometry of the actor, it is still very difficult to build a production-ready blendshape rig from unorganized scans. Removing rigid head motion and separating mixed expressions from the captures are two of the major challenges in this process. We present a technique that creates a facial blendshape rig based on performance capture and a generic face rig. The customized rig accurately captures actor-specific face details while producing a semantically meaningful FACS basis. The resulting rig faithfully serves both artist friendly keyframe animation and high quality facial motion retargeting in production.

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Cited By

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  • (2024)Deep‐Learning‐Based Facial Retargeting Using Local PatchesComputer Graphics Forum10.1111/cgf.15263Online publication date: 25-Oct-2024
  • (2023)Non-Rigid Point Cloud Matching Based on Invariant Structure for Face DeformationElectronics10.3390/electronics1204082812:4(828)Online publication date: 6-Feb-2023
  • (2023)Facial Auto Rigging from 4D Expressions via Skinning DecompositionProceedings of the 31st ACM International Conference on Multimedia10.1145/3581783.3612934(6101-6109)Online publication date: 26-Oct-2023
  • Show More Cited By

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    cover image ACM Conferences
    DigiPro '16: Proceedings of the 2016 Symposium on Digital Production
    July 2016
    70 pages
    ISBN:9781450344296
    DOI:10.1145/2947688
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 23 July 2016

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    Author Tags

    1. capture
    2. face
    3. facial rig
    4. performance

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    DigiPro '16
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    DigiPro '16: The Digital Production Symposium
    July 23, 2016
    California, Anaheim

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    Cited By

    View all
    • (2024)Deep‐Learning‐Based Facial Retargeting Using Local PatchesComputer Graphics Forum10.1111/cgf.15263Online publication date: 25-Oct-2024
    • (2023)Non-Rigid Point Cloud Matching Based on Invariant Structure for Face DeformationElectronics10.3390/electronics1204082812:4(828)Online publication date: 6-Feb-2023
    • (2023)Facial Auto Rigging from 4D Expressions via Skinning DecompositionProceedings of the 31st ACM International Conference on Multimedia10.1145/3581783.3612934(6101-6109)Online publication date: 26-Oct-2023
    • (2023)Defending Low-Bandwidth Talking Head Videoconferencing Systems From Real-Time Puppeteering Attacks2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)10.1109/CVPRW59228.2023.00105(983-992)Online publication date: Jun-2023
    • (2022)Automated Blendshape Personalization for Faithful Face Animations Using Commodity SmartphonesProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565622(1-9)Online publication date: 29-Nov-2022
    • (2022)FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances.Proceedings of the 2022 Digital Production Symposium10.1145/3543664.3543672(1-9)Online publication date: 7-Aug-2022
    • (2022)Advances for Digital Humans in VFX Production at Goodbye Kansas StudiosACM SIGGRAPH 2022 Talks10.1145/3532836.3536270(1-2)Online publication date: 27-Jul-2022
    • (2022)Compact Facial Landmark Layouts for Performance CaptureComputer Graphics Forum10.1111/cgf.1446341:2(121-133)Online publication date: 24-May-2022
    • (2022)Facial Expression Retargeting From Human to Avatar Made EasyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.301387628:2(1274-1287)Online publication date: 1-Feb-2022
    • (2022)Customizing blendshapes to capture facial detailsThe Journal of Supercomputing10.1007/s11227-022-04885-779:6(6347-6372)Online publication date: 3-Nov-2022
    • Show More Cited By

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