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Technology meets adventure: learnings from an earthquake-interrupted Mt. everest expedition

Published: 12 September 2016 Publication History

Abstract

HCI is increasingly interested in supporting people's physically active lifestyle. Adventure is part of this lifestyle, and to contribute an HCI perspective on adventure, we present an autoethnographical account of an expedition via Nepal to Mt. Everest. During this expedition, on the 25th and 26th April 2015, two devastating earthquakes struck the region. We believe we can learn from such extreme experiences and therefore reflect on this epic adventure through a set of themes to articulate two dimensions (expected-unexpected and instrumental-experiential) in order to identify four roles for adventure-technology: as coach, rescuer, documentarian and mentor. Our work aims to provide HCI designers with an initial conceptual lens to embrace adventure, and more generally, to expand our knowledge of supporting people's physically active lifestyle.

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    cover image ACM Conferences
    UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing
    September 2016
    1288 pages
    ISBN:9781450344616
    DOI:10.1145/2971648
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 12 September 2016

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    Author Tags

    1. adventure
    2. climbing
    3. exertion
    4. extreme sports
    5. physical activity
    6. trekking
    7. whole-body interaction

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    UbiComp '16 Paper Acceptance Rate 101 of 389 submissions, 26%;
    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    • (2023)The Use and Non-Use of Technology During HurricanesProceedings of the ACM on Human-Computer Interaction10.1145/36102157:CSCW2(1-54)Online publication date: 4-Oct-2023
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