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Designing for appropriation

Published: 03 September 2007 Publication History

Abstract

Ethnographies often show that users appropriate and adapt technology in ways never envisaged by the designers, or even deliberately subverting the designers' intentions. As design can never be complete, such appropriation is regarded as an important and positive phenomenon. However designing for appropriation is often seen as an oxymoron; it appears impossible to design for the unexpected. In this paper we present some guidelines for appropriation based on our own experience and published literature and demonstrate their use in two case studies. You may not be able to design for the unexpected, but you can design to allow the unexpected.

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  • (2024)From Concept to Community: Unpacking the Work of Designing Educational and Activist ToolkitsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642681(1-15)Online publication date: 11-May-2024
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Information

Published In

cover image Guide Proceedings
BCS-HCI '07: Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
September 2007
270 pages
ISBN:9781902505954

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BCS Learning & Development Ltd.

Swindon, United Kingdom

Publication History

Published: 03 September 2007

Author Tags

  1. appropriation
  2. guidelines
  3. hackability
  4. tailorability

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Overall Acceptance Rate 28 of 62 submissions, 45%

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View all
  • (2024)Not Just Novelty: A Longitudinal Study on Utility and Customization of an AI WorkflowProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661587(782-803)Online publication date: 1-Jul-2024
  • (2024)What Counts as ‘Creative’ Work? Articulating Four Epistemic Positions in Creativity-Oriented HCI ResearchProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642854(1-15)Online publication date: 11-May-2024
  • (2024)From Concept to Community: Unpacking the Work of Designing Educational and Activist ToolkitsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642681(1-15)Online publication date: 11-May-2024
  • (2023)Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop GameplayProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581142(1-19)Online publication date: 19-Apr-2023
  • (2022)Between Principle and Pragmatism: Reflections on Prototyping Computational Media with WebstratesACM Transactions on Computer-Human Interaction10.1145/356989530:4(1-53)Online publication date: 27-Oct-2022
  • (2022)SenseMyStreet: Sensor Commissioning Toolkit for CommunitiesProceedings of the ACM on Human-Computer Interaction10.1145/35552156:CSCW2(1-26)Online publication date: 11-Nov-2022
  • (2021)Appropriation and design-after-design as tools to shape playful museum installationsCompanion Publication of the 2021 ACM Designing Interactive Systems Conference10.1145/3468002.3468237(30-32)Online publication date: 28-Jun-2021
  • (2021)Playing Games with TitoJournal on Computing and Cultural Heritage 10.1145/344662014:2(1-26)Online publication date: 29-May-2021
  • (2021)Fifty Shades of GreyProceedings of the 2021 ACM Conference on Fairness, Accountability, and Transparency10.1145/3442188.3445871(64-76)Online publication date: 3-Mar-2021
  • (2021)Designing Deep Reinforcement Learning for Human Parameter ExplorationACM Transactions on Computer-Human Interaction10.1145/341447228:1(1-35)Online publication date: 20-Jan-2021
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