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Reward-based vs. Social Gamification: Exploring Effectiveness of Gamefulness in Public Participation

Published: 23 October 2016 Publication History

Abstract

In the last decades, there has been a plethora of research on how to foster public participation. Recently, academia started to experiment with gamification aiming to design participation platforms more engaging as well as attract more citizens. In this paper we analyze the effects of game-inspired elements when applied in public participation applications. In particular, we focus on two types of gamification, namely reward-based gamification and social gamification. Our results suggests that while not everyone perceives gamifying participation as appropriate, social gamification has a greater potential of motivating citizens to become engaged. At the same time, we found no indications that gamification decreases the quality of participation.

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  • (2024)Policy Sandboxing: Empathy As An Enabler Towards Inclusive Policy-MakingProceedings of the ACM on Human-Computer Interaction10.1145/36869088:CSCW2(1-42)Online publication date: 8-Nov-2024
  • (2024)Gamification of Citizen Participation: A Systematic MappingIEEE Transactions on Games10.1109/TG.2022.321675016:1(1-15)Online publication date: Mar-2024
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    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 23 October 2016

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    Author Tags

    1. E-participation
    2. gamification
    3. motivation
    4. public participation
    5. reward-based
    6. social aspects

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2024)Policy Sandboxing: Empathy As An Enabler Towards Inclusive Policy-MakingProceedings of the ACM on Human-Computer Interaction10.1145/36869088:CSCW2(1-42)Online publication date: 8-Nov-2024
    • (2024)Gamification of Citizen Participation: A Systematic MappingIEEE Transactions on Games10.1109/TG.2022.321675016:1(1-15)Online publication date: Mar-2024
    • (2023)An empirical investigation of repeated donations on crowdfunding platforms during COVID-19Annals of Operations Research10.1007/s10479-023-05197-6Online publication date: 30-Jan-2023
    • (2022)Framing Algorithm-Driven Development of Sets of Objectives Using Elementary InteractionsApplied System Innovation10.3390/asi50300495:3(49)Online publication date: 9-May-2022
    • (2022)Key in socially driven game dynamics, open the doors of agility - an empirical study on gamification and employee agilityBehaviour & Information Technology10.1080/0144929X.2022.209379242:11(1659-1685)Online publication date: 4-Jul-2022
    • (2021)On Social Contagion in GamificationProceedings of the ACM on Human-Computer Interaction10.1145/34746705:CHI PLAY(1-20)Online publication date: 6-Oct-2021
    • (2021)Exploring Personalization of Gamification in an Introductory Programming CourseProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432402(1121-1127)Online publication date: 3-Mar-2021
    • (2020)Linking Theories of Motivation, Game Mechanics, and Public Deliberation to Design an Online System for Participatory BudgetingPolitical Studies10.1177/003232171989081569:1(7-25)Online publication date: 1-Apr-2020
    • (2019)Governmental Service GamificationInternational Journal of Innovation in the Digital Economy10.4018/IJIDE.201907010110:3(1-12)Online publication date: 1-Jul-2019
    • (2019)City ExplorerProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300571(1-15)Online publication date: 2-May-2019
    • Show More Cited By

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