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DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System

Published: 23 October 2016 Publication History

Abstract

Cognitive factors such as distance- and speed perception play an important role when it comes to human performance during bodily exercise. Especially for bike training, deception of distance and speed can have a positive influence in one's performance and add to effective training. In this paper we investigate the performance of participants exposed to speed deception in virtual reality environments controlled by a training bike. With DeceptiBike we created a bike simulator that allows to manipulate speed perception via visual- and haptic cues. Our results show that we effectively can increase the users speed by 15.2% without the user noticing the effect. Our findings highlight the possibility of speed deception as a method for novel bike training systems.

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Cited By

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  • (2024)Deceptive Modulation of Actual and Perceived Effort While Walking Using Immersive Virtual Reality: A Teleoanticipatory ApproachApplied Sciences10.3390/app1414607214:14(6072)Online publication date: 12-Jul-2024
  • (2024)Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesProceedings of the ACM on Human-Computer Interaction10.1145/36770918:CHI PLAY(1-23)Online publication date: 15-Oct-2024
  • (2024)Grand challenges in CyclingHCIProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661550(2577-2590)Online publication date: 1-Jul-2024
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    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 23 October 2016

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    Author Tags

    1. Bike Training
    2. Exergame
    3. Speed Deception
    4. Virtual Reality

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2024)Deceptive Modulation of Actual and Perceived Effort While Walking Using Immersive Virtual Reality: A Teleoanticipatory ApproachApplied Sciences10.3390/app1414607214:14(6072)Online publication date: 12-Jul-2024
    • (2024)Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesProceedings of the ACM on Human-Computer Interaction10.1145/36770918:CHI PLAY(1-23)Online publication date: 15-Oct-2024
    • (2024)Grand challenges in CyclingHCIProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661550(2577-2590)Online publication date: 1-Jul-2024
    • (2024)When the E-bike Takes Over: Speed Precision and Perception of Cruise Control for CyclistsProceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3640792.3675714(272-282)Online publication date: 22-Sep-2024
    • (2024)Learning from Cycling: Discovering Lessons Learned from CyclingHCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3636291(1-5)Online publication date: 11-May-2024
    • (2024)Using the Visual Language of Comics to Alter Sensations in Augmented RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642351(1-17)Online publication date: 11-May-2024
    • (2023)BikeSimWS: Workshop on Simulators, Scenarios, and Test Standard for Bicycle ResearchProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3626707(552-555)Online publication date: 3-Dec-2023
    • (2023)PianoHandSync: An Alignment-based Hand Pose Discrepancy Visualization System for Piano LearningExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585705(1-7)Online publication date: 19-Apr-2023
    • (2023)What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle SimulatorsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581050(1-15)Online publication date: 19-Apr-2023
    • (2023)PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00101(859-868)Online publication date: 16-Oct-2023
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