Nothing Special   »   [go: up one dir, main page]

skip to main content
article

Does virtual reality enhance exercise performance, enjoyment, and dissociation? an exploratory study on a stationary bike apparatus

Published: 01 February 2011 Publication History

Abstract

The present study aimed at testing the general assumption that virtual reality can enhance the experience of exercising. More specifically, we tested the effects of sensory input music and video feedback during physical training on performance, enjoyment, and attentional focus by means of a computerized ergometer coupled with VR software. Twelve university students participated in the study. The experimental procedure consisted in a 2 × 3 × 4 mixed design, with two types of feedback video feedback vs. video feedback and music, three course phases e.g., flat, uphill, and downhill and four sessions task repetition. The virtual feedback was a video film of the course that participants had to complete. Video display speed was proportional to the participant's pedaling speed. Force feedback, applied to the real bicycle wheel, was proportional to the instantaneous course slope. The results showed a positive effect of task repetition on participants' performance only when video feedback was associated with listening to music. In an attempt to objectively assess attentional focus, we analyzed participants' gaze orientation. Gaze analysis showed a reduction in the time spent gazing at video feedback across sessions. Associating video feedback with freely chosen music led to a differential use of video feedback as a function of exercise intensity. Finally, sensory stimulation appeared to have a dissociative role on participants' attentional focus during exercise, but adding music listening to video feedback appears to be necessary to maintain long term the participants' commitment to the task. The results are discussed in terms of the functional status of sensory stimulation during exercise, and its interactions with exercise intensity, participants' performance, and attentional focus. They also suggest that gaze analysis is one promising way to access attention allocation and its relationships with performance.

Cited By

View all
  • (2022)Performance Improvement and Skill Transfer in Table Tennis Through Training in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.308640328:12(4332-4343)Online publication date: 1-Dec-2022
  • (2021)Tour de Tune 2 - Auditory-Game-Motor Synchronisation with Music Tempo in an Immersive Virtual Reality ExergameProceedings of the 2021 Australasian Computer Science Week Multiconference10.1145/3437378.3437379(1-10)Online publication date: 1-Feb-2021
  • (2021)Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality ExergamesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445801(1-14)Online publication date: 6-May-2021
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments  Volume 20, Issue 1
February 2011
103 pages

Publisher

MIT Press

Cambridge, MA, United States

Publication History

Published: 01 February 2011

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 28 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2022)Performance Improvement and Skill Transfer in Table Tennis Through Training in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.308640328:12(4332-4343)Online publication date: 1-Dec-2022
  • (2021)Tour de Tune 2 - Auditory-Game-Motor Synchronisation with Music Tempo in an Immersive Virtual Reality ExergameProceedings of the 2021 Australasian Computer Science Week Multiconference10.1145/3437378.3437379(1-10)Online publication date: 1-Feb-2021
  • (2021)Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality ExergamesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445801(1-14)Online publication date: 6-May-2021
  • (2020)VirusBoxingExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419958(98-102)Online publication date: 2-Nov-2020
  • (2020)Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR ExergameProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376256(1-17)Online publication date: 21-Apr-2020
  • (2018)Exploring The Relationship Between VR Immersion, Adaptive Resistance and Physical ExertionExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3173019(1-4)Online publication date: 20-Apr-2018
  • (2017)Enjoyment, immersion, and attentional focus in a virtual reality exergame with differing visual environmentsProceedings of the 27th International Conference on Artificial Reality and Telexistence and 22nd Eurographics Symposium on Virtual Environments10.5555/3298830.3298853(117-124)Online publication date: 22-Nov-2017
  • (2017)Tour de tuneProceedings of the 27th International Conference on Artificial Reality and Telexistence and 22nd Eurographics Symposium on Virtual Environments10.5555/3298830.3298837(29-36)Online publication date: 22-Nov-2017
  • (2017)Recording and Sharing Non-Visible Information on Body Movement while SkateboardingProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025476(2488-2492)Online publication date: 2-May-2017
  • (2017)Evaluating sensory feedback for immersion in exergamesProceedings of the Australasian Computer Science Week Multiconference10.1145/3014812.3014823(1-6)Online publication date: 30-Jan-2017
  • Show More Cited By

View Options

View options

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media