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The audience in the role of the conductor: an interactive concert experience

Published: 20 June 2016 Publication History

Abstract

The work we present is an interdisciplinary collaboration between the Saarland University Orchestra and students of media computer science. The main goal was to create an opportunity for the audience of a live event to engage and have an active influence on the course and mood of the event itself. Our concept was tested and implemented as part of the end of semester concert where an animation - projected on large public display - was musically supported by a live orchestra. The audience of that concert was able to influence the order as well as the mood of the musical pieces by the use of a web application on their mobile phone, and could so take actively part of show.

References

[1]
Emilia Gómez, Maarten Grachten, Alan Hanjalic, Jordi Janer, Sergi Jorda, Carles F Julia, Cynthia Liem, Agustin Martorell, Markus Schedl, and Gerhard Widmer. 2013. Phenicx: Performances as highly enriched and interactive concert experiences. In Proc. of SMC Sound and Music Computing Conference. Citeseer. http://goo.gl/soz4GS
[2]
Tapio Lokki, Lauri Savioja, Riitta Väänänen, Jyri Huopaniemi, and Tapio Takala. 2002. Creating Interactive Virtual Auditory Environments. IEEE Comput. Graph. Appl. 22, 4 (July 2002), 49--57.
[3]
Jieun Oh and Ge Wang. 2011. Audience-participation techniques based on social mobile computing. Ann Arbor, MI: Michigan Publishing, University of Michigan Library. https://ccrma.stanford.edu/~jieun5/publications/2011-icmc-audience.pdf

Cited By

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  • (2018)Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience?Entertainment Computing – ICEC 201810.1007/978-3-319-99426-0_14(164-174)Online publication date: 18-Sep-2018

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  1. The audience in the role of the conductor: an interactive concert experience

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    PerDis '16: Proceedings of the 5th ACM International Symposium on Pervasive Displays
    June 2016
    266 pages
    ISBN:9781450343664
    DOI:10.1145/2914920
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 20 June 2016

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    Author Tags

    1. interactive concert
    2. mobile interaction
    3. public display

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    PerDis '16

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    PerDis '16 Paper Acceptance Rate 28 of 47 submissions, 60%;
    Overall Acceptance Rate 213 of 384 submissions, 55%

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    • (2018)Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience?Entertainment Computing – ICEC 201810.1007/978-3-319-99426-0_14(164-174)Online publication date: 18-Sep-2018

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