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Creating Interactive Virtual Auditory Environments

Published: 01 July 2002 Publication History

Abstract

Sound rendering is the analogue of graphics rendering to create virtual auditory environments. In graphics, images are created by calculating the distribution of light within a modeled environment. Illumination methods such as raytracing and radiosity are based on the physics of light propagation and reflection. Similarly, sound rendering is based on physical laws of sound propagation and reflection. In this article we aim to clarify real-time sound rendering techniques by comparing them to rendering of visual images. We also describe how sound rendering can be performed, based on the knowledge of sound source(s) and listener locations, radiation characteristics of sound sources, geometry of the 3D model, and material absorption data, in other words, the congruent data used for graphics rendering. In this context the term auralization, making audible, corresponds to visualization. Applications of sound rendering vary from film effects, computer games and other multimedia content to enhancing presence experience in virtual reality.

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Cited By

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  • (2016)The audience in the role of the conductorProceedings of the 5th ACM International Symposium on Pervasive Displays10.1145/2914920.2940335(235-236)Online publication date: 20-Jun-2016
  • (2015)Late reverberation synthesisIEEE/ACM Transactions on Audio, Speech and Language Processing10.1109/TASLP.2015.247811623:12(2260-2271)Online publication date: 1-Dec-2015
  • (2011)Sound-power visualization system for real-world interaction based on ultrasonic power transmissionProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071499(1-8)Online publication date: 8-Nov-2011
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Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 22, Issue 4
July 2002
98 pages

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IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 July 2002

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View all
  • (2016)The audience in the role of the conductorProceedings of the 5th ACM International Symposium on Pervasive Displays10.1145/2914920.2940335(235-236)Online publication date: 20-Jun-2016
  • (2015)Late reverberation synthesisIEEE/ACM Transactions on Audio, Speech and Language Processing10.1109/TASLP.2015.247811623:12(2260-2271)Online publication date: 1-Dec-2015
  • (2011)Sound-power visualization system for real-world interaction based on ultrasonic power transmissionProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071499(1-8)Online publication date: 8-Nov-2011
  • (2009)Interactive sound renderingACM SIGGRAPH 2009 Courses10.1145/1667239.1667254(1-338)Online publication date: 3-Aug-2009
  • (2009)Efficient and practical audio-visual rendering for games using crossmodal perceptionProceedings of the 2009 symposium on Interactive 3D graphics and games10.1145/1507149.1507178(177-182)Online publication date: 27-Feb-2009
  • (2007)Interactive sound rendering in complex and dynamic scenes using frustum tracingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2007.7056713:6(1672-1679)Online publication date: 1-Nov-2007
  • (2006)Precomputed acoustic transferACM SIGGRAPH 2006 Papers10.1145/1179352.1141983(987-995)Online publication date: 30-Jul-2006
  • (2006)Precomputed acoustic transferACM Transactions on Graphics10.1145/1141911.114198325:3(987-995)Online publication date: 1-Jul-2006
  • (2005)Multi-context voice communication in a SIP/SIMPLE-based shared virtual sound room with early reflectionsProceedings of the international workshop on Network and operating systems support for digital audio and video10.1145/1065983.1065996(45-50)Online publication date: 13-Jun-2005
  • (2005)From acoustic cues to an expressive agentProceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation10.1007/11678816_31(280-291)Online publication date: 18-May-2005
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