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Design and Evaluation of a Multi-Player Mobile Game for Icebreaking Activity

Published: 07 May 2016 Publication History

Abstract

In collaboration between strangers, group formation and familiarization often take a lot of time. To facilitate this, icebreaking activities are commonly utilized, aiming at a positive and relaxing social atmosphere. To explore how interactive technology could serve as a tool in such social activity, we developed Who's Next, a multiplayer quiz-based mobile game intended to break the ice in a group of strangers. The design utilizes the information asymmetry between people, aiming to encourage joint activity between them. We conducted six evaluation sessions where four to six participants in each played the game together and were interviewed. Who's Next was found to be a promising support for icebreaking. It was considered to offer a comfortable way of sharing information about oneself and getting to know newly-met strangers. We conclude that interactive technology could successfully support the facilitator role in encouraging interaction and creating a relaxed atmosphere between strangers.

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    cover image ACM Conferences
    CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
    May 2016
    6108 pages
    ISBN:9781450333627
    DOI:10.1145/2858036
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 07 May 2016

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    Author Tags

    1. Wi-Fi direct
    2. collocated
    3. computer-supported collaborative work
    4. device-to-device
    5. familiarization
    6. group forming
    7. icebreaking
    8. social game
    9. social interaction

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    • Research-article

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    • Academy of Finland

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    CHI'16
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    CHI'16: CHI Conference on Human Factors in Computing Systems
    May 7 - 12, 2016
    California, San Jose, USA

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    CHI '16 Paper Acceptance Rate 565 of 2,435 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    CHI Conference on Human Factors in Computing Systems
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    Cited By

    View all
    • (2024)When in Doubt! Understanding the Role of Task Characteristics on Peer Decision-Making with AI AssistanceProceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization10.1145/3627043.3659567(89-101)Online publication date: 22-Jun-2024
    • (2024)pic2eat: Facilitating Social Ice-breaking through Collaborative Design of 3D Printed AppetizerExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651082(1-7)Online publication date: 11-May-2024
    • (2024)Co-designing the Collaborative Digital Musical Instruments for Group Music TherapyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642649(1-18)Online publication date: 11-May-2024
    • (2023)Supporting Piggybacked Co-Located Leisure Activities via Augmented RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580833(1-15)Online publication date: 19-Apr-2023
    • (2023)Humorous Robotic Behavior as a New Approach to Mitigating Social AwkwardnessProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580821(1-16)Online publication date: 19-Apr-2023
    • (2023)Nooks: Social Spaces to Lower Hesitations in Interacting with New People at WorkProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580796(1-18)Online publication date: 19-Apr-2023
    • (2023)Social gamingComputers in Human Behavior10.1016/j.chb.2023.107851147:COnline publication date: 1-Oct-2023
    • (2022)Understanding the Role of Context in Creating Enjoyable Co-Located InteractionsProceedings of the ACM on Human-Computer Interaction10.1145/35129786:CSCW1(1-26)Online publication date: 7-Apr-2022
    • (2021)Meeting with Media: Comparing Synchronous Media Sharing and Icebreaker Questions in Initial Interactions via Video ChatProceedings of the ACM on Human-Computer Interaction10.1145/34795185:CSCW2(1-26)Online publication date: 18-Oct-2021
    • (2021)Perspective Sharing in Culture Group GamesProceedings of the ACM on Human-Computer Interaction10.1145/34746765:CHI PLAY(1-24)Online publication date: 6-Oct-2021
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