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Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging

Published: 15 January 2015 Publication History

Abstract

Wearable commodities are able to extend beyond the temporal span of a particular community event, offering omnipresent vehicles for producing icebreaking interaction opportunities. We introduce a novel platform, which generates social affordances to facilitate community organizers in aggregating social interaction among unacquainted, collocated members beyond initial hosted gatherings. To support these efforts, we present functional work-in-progress prototypes for Social Textiles, wearable computing textiles which enable social messaging and peripheral social awareness on non-emissive digitally linked shirts. The shirts serve as catalysts for different social depths as they reveal common interests (mediated by community organizers), based on the physical proximity of users. We provide 3 key scenarios, which demonstrate the user experience envisioned with our system. We present a conceptual framework, which shows how different community organizers across domains such as universities, brand communities and digital self-organized communities can benefit from our technology.

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References

[1]
Borovoy, R., Martin, F., & Resnick, M. (1999). Revealing common ground: Augmentation on the edges of interpretive communities. In Proceedings of the 1999 conference on Computer support for collaborative learning, 5.
[2]
Chew, A., Leclerc, V., Sadi, S., Tang, A., & Ishii, H. (2005). Sparks. In CHI'05 Extended Abstracts on Human Factors in Computing Systems, 1276--1279.
[3]
Comiskey, B., Albert, J. D., Yoshizawa, H., & Jacobson, J. (1998). An electrophoretic ink for allprinted reflective electronic displays. Nature, 394(6690), 253--255.
[4]
Kanis, M., Winters, N., Agamanolis, S., Cullinan, C., & Gavin, A. (2004). iBand: a wearable device for handshake-augmented interpersonal information exchange. In Adjunct Proceedings of the Sixth International Conference on Ubiquitous Computing.
[5]
Liu, C. M., & Donath, J. S. (2006). Urbanhermes: social signaling with electronic fashion. In Proceedings of the SIGCHI conference on Human Factors in computing systems, 885--888.
[6]
Zeagler, C., Gilliland, S., Audy, S., & Starner, T. (2013, September). Can I wash it?: the effect of washing conductive materials used in making textile based wearable electronic interfaces. In Proceedings of the 17th annual international symposium on International symposium on wearable computers, 143--144.

Cited By

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  • (2024)VISMOCK: A Programmable Smocking Technique for Creating Interactive Data PhysicalizationProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660749(2341-2356)Online publication date: 1-Jul-2024
  • (2024)Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional AbstractsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633390(1-14)Online publication date: 11-Feb-2024
  • (2024)Thermo-Play: Exploring the Playful Qualities of Thermochromic MaterialsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633376(1-16)Online publication date: 11-Feb-2024
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Information

Published In

cover image ACM Conferences
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
January 2015
766 pages
ISBN:9781450333054
DOI:10.1145/2677199
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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New York, NY, United States

Publication History

Published: 15 January 2015

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Author Tags

  1. co-located / distributed collaboration
  2. computer-mediated communication (cmc)
  3. e-textiles
  4. social media networking
  5. wearable computing

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TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2024)VISMOCK: A Programmable Smocking Technique for Creating Interactive Data PhysicalizationProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660749(2341-2356)Online publication date: 1-Jul-2024
  • (2024)Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional AbstractsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633390(1-14)Online publication date: 11-Feb-2024
  • (2024)Thermo-Play: Exploring the Playful Qualities of Thermochromic MaterialsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633376(1-16)Online publication date: 11-Feb-2024
  • (2024)Base and Stitch: Evaluating eTextile Interfaces from a Material-Centric ViewProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633363(1-13)Online publication date: 11-Feb-2024
  • (2024)pic2eat: Facilitating Social Ice-breaking through Collaborative Design of 3D Printed AppetizerExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651082(1-7)Online publication date: 11-May-2024
  • (2024)DisplayFab: The State of the Art and a Roadmap in the Personal Fabrication of Free-Form Displays Using Active Materials and Additive Manufacturing.Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642708(1-24)Online publication date: 11-May-2024
  • (2023)Revolutionising textile manufacturing: a comprehensive review on 3D and 4D printing technologiesFashion and Textiles10.1186/s40691-023-00339-710:1Online publication date: 25-May-2023
  • (2023)Crafting Bodies and Auras: Speculative Designs for Transhuman CommunicationProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3617810(354-358)Online publication date: 3-Oct-2023
  • (2023)“I normally wouldn’t talk with strangers”: Introducing a Socio-Spatial Interface for Fostering Togetherness Between StrangersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581325(1-20)Online publication date: 19-Apr-2023
  • (2023)BubbleTex: Designing Heterogenous Wettable Areas for Carbonation Bubble Patterns on SurfacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581030(1-15)Online publication date: 19-Apr-2023
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