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abstract

Proprioceptive Interaction: The User's Muscles as Input and Output Device

Published: 07 May 2016 Publication History

Abstract

In my research, I investigate how users might interact with devices smaller than mobile or wearable devices. I argue that to achieve the intended minimal form-factor such devices will leverage the user's body as an input and output device. Users will not interact with the device but instead will interact through one of their limbs, which they share with the computer as the interface. I present four research prototypes, all of which actuate the user's limbs by means of electrical muscle stimulation and are perceived through the user's proprioceptive senses.

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Supplemental video

References

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Cited By

View all
  • (2024)CoplayingVR: Understanding User Experience in Shared Control in Virtual RealityProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785088:3(1-25)Online publication date: 9-Sep-2024
  • (2024)Exploring the Design Space of Input Modalities for Working in Mixed Reality on Long-haul FlightsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661560(2267-2285)Online publication date: 1-Jul-2024
  • (2024)Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642585(1-16)Online publication date: 11-May-2024
  • Show More Cited By

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    cover image ACM Conferences
    CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2016
    3954 pages
    ISBN:9781450340823
    DOI:10.1145/2851581
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 07 May 2016

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    Author Tags

    1. electrical muscle stimulation
    2. proprioception
    3. wearable

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    CHI'16
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    CHI'16: CHI Conference on Human Factors in Computing Systems
    May 7 - 12, 2016
    California, San Jose, USA

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    CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)CoplayingVR: Understanding User Experience in Shared Control in Virtual RealityProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785088:3(1-25)Online publication date: 9-Sep-2024
    • (2024)Exploring the Design Space of Input Modalities for Working in Mixed Reality on Long-haul FlightsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661560(2267-2285)Online publication date: 1-Jul-2024
    • (2024)Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642585(1-16)Online publication date: 11-May-2024
    • (2022)From Perception to Action: A Review and Taxonomy on Electrical Muscle Stimulation in HCIProceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia10.1145/3568444.3568460(159-171)Online publication date: 27-Nov-2022
    • (2022)First Steps Towards Designing Electrotactons: Investigating Intensity and Pulse Frequency as Parameters for Electrotactile CuesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501863(1-11)Online publication date: 29-Apr-2022
    • (2022)Formalizing Digital Proprioception for Devices, Environments, and UsersAmbient Intelligence – Software and Applications – 12th International Symposium on Ambient Intelligence10.1007/978-3-031-06894-2_1(1-10)Online publication date: 1-Sep-2022
    • (2020)Designing Interactions Beyond Conscious ControlProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34118294:3(1-23)Online publication date: 4-Sep-2020

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